Review: Warhammer Quest 2 (PlayStation 4)

Warhammer Quest 2: The End Times is the sequel to a turn-based strategy classic, Warhammer Quest. It’s stunning visuals and deep tactical gameplay are an addictive mix that is a feast for the senses.

Pros:

  • Crisp HD graphics.
  • 2.09gb download size.
  • Platinum trophy.
  • 3 save slots.
  • Opening tutorial level.
  • Turn-based dungeon crawler gameplay.
  • Camera- Overhead, free am and isometric.
  • Clear grid movement system.
  • Nails the atmosphere.
  • Load out-equip weapons/armor/items customize and pick party members.
  • Three damage types- Crushing/slashing/piercing.
  • AP- Action points that determine what you can do as everything has an AP cost.
  • Difficult.
  • Map-choose where to go.
  • Travel event-random encounters that can happen when traveling to the destination.
  • Restart the dungeon option.
  • An interactive moving map like locations unfolding in front of you and you can move it around.
  • End of level breakdown.
  • Markets-Buy weapons/armor/equipment.
  • Taverns-Buy/recruit party members.
  • Training grounds-where you go to level up.
  • Loot presented via cards.
  • Earn EXP then pay to level up.

Cons:

  • Can’t skip/fast forward story text and the opening part is quite long.
  • Not the best loading times.
  • Small text.
  • Really slow pace.
  • No Hud options.
  • No speed option.
  • The screen can feel cluttered at times.
  • Difficult and challenging.
  • The slight learning curve with the many mechanics at play like poison, freeze, inventory.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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