Review: Warhammer Quest

warhammer quest (3)

Based on the classic tabletop game, Warhammer Quest is an addictive mix of role-playing and strategy.

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  • Graphics are simple with some great animations. the detail of the game boards are authentic yet atmospheric.
  • Music is very good.
  • Three difficulty options: Casual,  Adventurer and Hardcore.
  • Hardcore is permanently death.
  • Name your party.
  • Three save slots for three individual games.
  • Opening tutorial section with ongoing help. (optional)
  • Controls are simple.  You can play the whole game using just the mouse.  Double click to action attacks,  magic use and movement around the board.
  • Press and hold on any cards,  characters or menu options to bring up a detailed description.
  • You can rotate the screen and zoom in with ease.
  • Classic board game feel.
  • Game plays out with the player phase then a monster phase.
  • Earn loot after clearing a wave of enemies.  you can discard items if you wish.
  • At the end of clearing a dungeon you get a breakdown of who killed what and experience earned.
  • Steam Achievements.
  • Top down view.
  • Monster combat can be sped up with a fast forward button.
  • World map screen that has settlements for buying/selling new gear,  level up characters and earn new quests.  Aside from settlements you can also unlock new missions and side quests.
  • Pick your own missions and side quests as you see fit.
  • you can fast travel between settlements.
  • two dungeon/mission types.  White for story progression and red for harder side quests,  Yet yield better loot drops.
  • Story and lore pops up as you play each level.
  • Random events pop up on the map as you travel around,  Events can happen in dungeons as well and usually ends up in enemy attacks.
  • you uncover the level/ Dungeon layouts as you play.
  • Quaint cut scenes.
  • Enemies are familiar to any fans of the physical game.
  • Journal: always accessible and is a collection of hints, tips and help.  It fills up as you discover new things.
  • Inventory is shared between all players.
  • Three levels of inventory classes.  You have the lowly green,  Stronger blue items and yellow is for your powerful rare items.
  • fast loading.
  • party management,  You can retire players and hire new ones with better skills etc.
  • Contains more dungeon boards,  enemies and events than the mobile version.
  • the UI is minimal and functional.

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  • Minimal graphic options with just resolution and windowed on and off available.
  • No online matchmaking or Co op.
  • straight up mobile port.
  • inventory management feels clunky with a lot of flicking between characters and matching up items.
  • In App Purchases for new enemies,  Boards and events.
  • Have to spend gold as well as earn experience to level up characters.
  • Quite a large amount of grinding for not just explain but also gold.
  • Gold can be bought with IAP: 1.99 for 4000, 6.99 for 18000 and 20.99 for 60000.
  • Re uses the same story board and lore a lot.
  • Slow gameplay.

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In Summary,  the game has a few issues and feels like a blatant mobile port cash in job.  Thing is,  I know this but yet I land up going back to it time after time.  it scratches the Warhammer Quest itch and is actually perfectly fine to play. Yes it has IAP  and that always grinds my gears but they are optional.  You will buy this game just to play Warham me Quest and that is what you will get.  If you expect anything else then you will be disappointed. It is a port,  It has No multiplayer at all which is a huge miss step but it does have playability.  I enjoyed the game and will continue to play it as I know what it is and what it can do.  

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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