Review: Warpthrough (Steam)

WarpThrough is a fast action-platformer with unique arcade-inspired gameplay and an interesting twist to combat: You have to stop moving before you can attack. A balance between keeping the ever-appearing monsters in check and getting to that next portal.


  • Nice graphics.
  • 314mb download size.
  • Steam achievements.
  • Controller support.
  • 3 save slots.
  • Action-platformer gameplay.
  • 3 modes-story/weekly/arcade.
  • Graphics-Resolution/full screen and graphics quality preset.
  • 3 difficulties-easy/medium/hard.
  • Unlock 7 further difficulties.
  • 2-4 player local co-op support.
  • Multiple choice interactions.
  • Stay still to attack.
  • Fast-paced platforming.
  • Sloid responsive controls.
  • Gameplay-you have to avoid ever spawning enemies and collect portals to find and rescue people. You can kill enemies of you like.
  • House-your hub where you can go back to previous levels, change character.
  • Every character has their own unique attacks.
  • As you collect portals you change the level and color.


  • No tutorial.
  • Music is repetitive.
  • It takes a while to get used to the mechanics.
  • A short story that is only a couple of hours.
  • Difficulty spikes.
  • It starts to feel samey.
  • Not that memorable.

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10


Warp through is a game that boils down to you jumping around a level jumping through (collecting) portals and avoiding or killing ever spawning enemies. You get no tutorial or real breakdown of what is expected of you, instead, you stumble your way through it and slowly piece together what they want you to do. I kinda liked the idea of jumping around and avoiding enemies and the stay still to attack was a new on me moment. I just didn’t like anything else, the story was forgettable and slowed it all done. I hated having to stop playing a level to return home just to get a line of text. Warpthrough is a simple game but has many additional needless layers that it just never feels like it gets going and when it finally does it just ends and you have no urge to go back through again let alone on a higher difficulty.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!