Review: We Happy Few (Steam)

From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.

Pros:

  • Charming bright cartoon-like graphics.
  • 11074MB Download size.
  • Steam achievements.
  • Graphics options- Aspect ratio, Resolution, v-sync, frame rate limit, quality preset and FOV slider.
  • Game and HUD options like what icons show, Subtitle size etc.
  • Four difficulties- Easy, Normal, Hard and custom.
  • Controller support.
  • Controls- Sensitivity sliders, invert axis and keyboard mapping.
  • Can skip cutscenes.
  • Strong voice acting performances.
  • Tutorial pop-ups.
  • The crafting system that is split into categories like weapons, items, and healing. Uses a simple craft list and items needed then just press a button or use a crafting table for larger crafts.
  • On-screen button prompts and icons for missions and waypoints.
  • Scavenge resources from plants, car boots, people, chests, furniture and more.
  • Clear mission and side quest section. Can set which one to run with, Look at it on the map.
  • Save when you want.
  • Vending machines for resources/items.
  • Stamina system for running, jumping, climbing and fighting.
  • Map- Fills in as you play and adds points of interests and custom markers.
  • Notes- Collectibles that add more story and context.
  • Stealth mode- Can see the enemies footprints even through walls.
  • Earn points by playing which are then used to spend in the skill tree to unlock new abilities and increase health and stamina.
  • A fantastic gameworld to explore very rustic countryside set in the 60s.
  • Fast travel between any discovered access hatches.
  • Masks- Again another optional collectible that when you find will trigger a flashback of an event.
  • Central stash system that allows you to still craft with the contents even if you are not near it.
  • Day/night cycle with weather effects like rain.
  • A flowing game structure, Go here to do this to do that to unlock this.
  • Easy to jump into.

Cons:

  • Mouse cursor stays onscreen when using a controller.
  • Loading times/frequency.
  • Hacking and lockp[icking is just a case of holding a button down.
  • Boring quests that all feel the same and has a lot of fetch quests.
  • Very generic skill tree. Usual culprits like increase health, Unlock stealth kills.
  • Many weird glitches like clipping, Enemies able to hit you when they are clearly no in range. AI teleporting, AI stuck in an animation in a doorway.
  • The story is actually quite hard to follow with so many side quests.
  • Simplistic combat- Just your block and attack affair.
  • Repetitive scenarios both side and main quests.
  • Little reason to explore as the game caters to you in every way as you just follow the checkpoints.
  • The whole game feels like it runs out of steam.
  • NPC all look and sound the same.
  • They use this fade in effect to skip having to add animation sequences. Its very odd and ruins any possible immersion.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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