Review: Worlds of Magic: Planar Conquest (PS4

Explore and conquer an almost limitless number of uniquely generated universes using military and magical power to overcome your foes. Find cities, raise armies, cast spells, and create powerful magical artifacts in your bid to become the Supreme Sorcerer Lord in Worlds of Magic: Planar Conquest, a 4X turn-based strategy game.

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  • Graphics are decent.
  • 3.70GB Download size.
  • Full Platinum trophy.
  • Full tutorial section with ongoing support.
  • Game play is a strategy game where you traverse a grid laden world and discover loot and fight enemies.
  • 7 Planes (character types) to pick=Prime, Air, Earth, Fire, Shadow and water. Each one brings unique abilities.
  • Game settings= Opponents 1-8, World size, Difficulty, Game speed, Neutrals, Features, Resources and fast movement.
  • Five difficulties= Adept, Mageling, Wizard, Warlock and Archmage.
  • Eight factions= High men, Unhallowed, Grey elves, Dark elves, Draconians, Orcs, Dwarves and Myrodants.
  • Sorcerer can be pre made or created and this is like who represents you in game.
  • Map= free roam and the map uncovers as you traverse the land. The whole map is a grid.
  • Combat is turn based and is all played out on grids, You can call in magic spells and move each individual character in your turn.
  • Chests are hidden around and contain various loot.
  • Fast loading times.
  • Everything from combat to movement is governed by turns/How many grids you can move/attack.
  • Control prompts are always on the screen.
  • City management. Take over towns and take control of the finances and running of it all. From taxes to training units.
  • Complete camera control with the right stick.
  • Hundreds of new spells to learn for use in combat.
  • Many types of terrain to find and travel over.
  • Auto saves.

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  • Constant frame drops.
  • Text in game is small.
  • Whole game feels awkward from the layout to the execution.
  • Steep learning curve.
  • Looks very last gen from a graphic point of view.
  • Constantly feels like you do not know whats going on as new little methods and actions creep in.
  • Music is limited, Bland and repetitive.

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The Numbers
  • 7/10
    Graphics - 7/10
  • 6/10
    Sound - 6/10
  • 5/10
    Accessability - 5/10
  • 6/10
    Length - 6/10
  • 6/10
    Fun Factor - 6/10


On the top of things Worlds of Magic: Planar Conquest looks and sounds like it could be a little hidden gem, With an in depth unlock table, epic grid based combat and movement and full city management going on under the hood. What we get is a very awkward confused game. The combat is fine, I mean its actually very basic with a few additions that do not add too much excitement, The movement is not as it sounds and actually drags on. Enemies popping out and destroying you quickly mixed with too much going on. You get covered in new things to learn, New ways to do things and the constant feel of being out of control and lost. Its a shame as it sounded good but its just not that great, Average at best with a few nice touches.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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