Review: Xenoblade Chronicles Definitive Edition (Nintendo Switch)

A sprawling RPG classic is reborn in Xenoblade Chronicles: Definitive Edition for Nintendo Switch. In the aftermath of a devastating invasion, embark on a journey that will take you beyond the horizon. Can you change the future, or is your race doomed to extinction.

Pros:

  • Beautiful graphics.
  • 13.7gb download size.
  • Own in-game achievements.
  • Save when you want outside of battle.
  • Rpg gameplay.
  • Tutorial tips as you play with a central collection of tips and tutorials.
  • Invert axis and sensitivity slider.
  • 3 save slots and one autosave slot.
  • Difficulties-casual and expert mode. Can freely swap between them at will.
  • If you have a Xenoblade 2 save you can opt into getting 100,000 starting gold.
  • Battle and field music can be original or arranged soundtracks.
  • Notification and pop up settings.
  • Open world.
  • Play how you want.
  • Combat-you have a bar full of attacks with cooldowns and can swap between them at will. Normal attacks are auto when in range.
  • Damage numbers pop off in such a satisfying way.
  • Recruit team members-you can swap between them, call out commands in battle.
  • Big boss battles.
  • Blue orbs on the ground are items you can pick up.
  • Button prompts on-screen to help the game become very accessible.
  • Find towns to buy and sell goods in.
  • Can wear new equipment but have the appearance of any equipment you have had.
  • The main mission and many many optional side quests.
  • The world has a lot of verticalities.
  • Side quests will complete and you don’t have to go and hand them in.
  • Earn EXP, level up, and increase your abilities but also work towards skill points to put I  to a skill tree to unlock new abilities and buffs.
  • Affinity-work with your team, find points on the map, and build your infinity for better combat options and the ability to chain attacks.
  • Little to no loading once you are in the game.
  • Cutscenes look gorgeous. (skippable)
  • Combat takes place in a ringed off the arena and you are free to move around in it.
  • Attacks can require precise actions like an attack from the side, behind, you can topple a monster to do more damage. Do chain attacks with your team.
  • Lock-on system for targeting.
  • Treasure chests with loot drops from all enemies.
  • Discover new locations to have them appear on the map.
  • Such amazing vistas and locations.
  • Mine ore.
  • Enemies/creatures will have icons over their heads to say if they are nonhostile, hostile, a side mission quest.
  • Time attack mode-take part in them to earn items to then trade. There are two-time attack styles-free (pick your team) and restricted (fixed party). It’s all based on level and story progression.
  • Time attack has its own set of local leaderboards and rank given on performance.
  • Day/night cycle.
  • Autorun button.
  • Trading with characters is on a one by one item basis but your item has to be worth more than the item you want.
  • Visions–at times you can see what’s about to happen and vision gives you a chance to change the outcome and warn others. Vision also kicks in when finding an item for future quests.
  • Can revive and help team members in battle.
  • Very moreish.
  • Absolute time sink.

Cons:

  • A lot to take in.
  • Slow starter.
  • Item management is a nightmare with a menu upon menu just to see if the gear is any good.
  • No compare gear button in the shops.
  • Grinding begins to show its ugly head and is needed to progress.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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