Review: XenoCrisis (Win10)
Xeno Crisis is an arena shooter in which up to two players take control of battle-hardened marines embarking on a deadly mission to confront an alien menace! Run and gun your way through thousands of adversaries, searching for survivors, and ultimately facing the origin of the outpost’s demise.
- Modern retro pixel art graphics.
- 251.85mb Download size.
- 1000 Gamerscore.
- Top-down shooter gameplay.
- Two difficulties-easy and hard.
- Supports controller and mouse/keyboard.
- Inspired by Super Smash TV.
- Clear rooms out of enemies and pick an exit to the next room and find the boss.
- Each run randomizes.
- Two characters-male/female marine.
- 2 player local co-op play.
- Drop-in/out Co-op.
- Dogtags-randomly drops from enemies and is used as currency.
- One life but can pick up health packs and use the 3 initial continues. (you can buy more)
- Twin-stick shooter controls with dodge and grenade buttons.
- Ammo can run out and special weapon pickups are timed.
- Continues-you start right back where you died and if it’s a boss then the health of the boss stays at what it was when you died.
- Adrenaline soaked Chiptune style soundtrack.
- Ammo/grenades/weapons drop in the level.
- Boss fights that upon beating bring up the shop and the next world.
- Shop-spend dog tags on upgrades like more health/ammo, stronger attacks, more grenades or even buy continues.
- Cool pixel art images used for cutscenes.
- Retro gaming atmosphere.
- You get shown the seed number.
- Get a level score and rank based on performance.
- No graphic options except fullscreen.
- No tutorial or explanation.
- No online co-op.
- The ammo mechanic is annoying more than clever.
- Levels are not that varied.
- No leaderboards.
- Can’t type in a seed number.
- No difference between the two characters.
- Inconsistent level lengths.
- Enemies get varied but also hella annoying especially anything that flies.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 7/107/10
XenoCrisis is an old school top-down arena shooter much in the vein of Super Smash TV. Take on aliens in a room to open up doors and choose your own route to the boss. Sounds alright and as it plays like a twin-stick shooter it’s a good little game, the thing is the ammo is limited and you need to constantly pick up the random ammo drops, the aliens get really hard to hit, levels repeat a lot and the arena you fight in is quite small. Lives are a one-shot deal with a 3 continue system. You get dog tags from enemies and trade these in for upgrades and more continues but the shop is only available between worlds (so after every boss fight), you get a rank and score after each level but with no leaderboards both on and offline… What’s the point? It does have local co-op and I did find the game was better in Co-op but only when shooting for the space issue is magnified in Co-op play as you would expect. Overall I played for a few hours then never wanted to go back again, it’s fine but it doesn’t do anything special or have any hook to keep you coming back.