Review: You Died but a Necromancer revived you (Nintendo Switch)
You Died… but a Necromancer revived you! And will keep reviving you back to their crazy tower of death until you reach the top floor and get rid of them, allowing you to finally be free…
- Cutesy pixel graphics.
- Touchscreen support.
- Own achievement system.
- Fast paced race against time gameplay. Get to the exit before the level consumes you or you die.
- 461mb download size.
- Side art- Shuffle, 7 images or off.
- Settings- dead one percentage slider, rumble, timer and area transition options.
- 1-4 local players support.
- 18 initial characters to play as.
- 4 difficulties-easy, Normal, hard and ultra.
- Instant restarts.
- Level layouts randomize every life.
- Fast frantic fun.
- Manual-tutorials and help.
- Levels collapse and chase you down.
- Feather touch controls.
- Simple controls.
- Some devious level design work.
- Very bouncy happy vibe despite the title and premise.
- Can customize the game to your needs–traps, explosion, time/chain, platforms, player size, player speed, game speed, and checkpoints.
- No actual tutorial.
- RNG is a killer.
- Playing with the sticks is far too sensitive no matter what you try.
- Graphics - 8/108/10
- Sound - 8/108/10
- Accessibility - 8/108/10
- Length - 8/108/10
- Fun Factor - 8/108/10
Necromancer is a very moreish game that is really easy to learn but brutally difficult throughout. I had endless fun playing with friends but the solo whilst still a fun task, tired and shows that RNG is the enemy. I couldn’t get over how happy it all felt and how the game was a simple idea but perfected to within an inch of its life. Thing is though it plays so well that it loses brownie points on modes and lastability. As it is the game is fun but times that by 2 when playing locally.