Review: Ys VIII: Lacrimosa of DANA (PlayStation 4)
Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.
Pros:
- Nice detailed almost anime looking graphics.
- 15.72GB Download size.
- Platinum trophy.
- Japanese audio supported.
- Five difficulties-Normal, hard, nightmare and inferno.
- Options-Text speed, Autosave on/off, Sensitivity sliders, HUD options.
- Can rebind all keys.
- Mini map-Shows objectives, enemies and loot. Also has a feature where it will leave a trail of where you have been.
- DS4 touchpad support.
- RPG gameplay.
- Recruit team members, Direct them in fights.
- Strong decent story.
- Extra skill- Do enough attacks you fill a bar and can do a mega attack.
- Combat- Almost Bayonetta/DMC in style. Its open and you can attack who you want and do evasion moves to slow down time. You can do combos and team attacks.
- Earn EXP and level up to increase stats.
- Huge boss battles.
- Interactive conversations.
- Loot- Chests and drops from enemies.
- Checkpoints which also heal you.
- Huge open locations.
- Wide variety of enemies that all feel unique and different.
- Controls are easy to learn.
- Tutorial pop ups.
- Fun to play.
- AI team members are an assets and can do well without man management.
- Very streamlined.
- You can see enemies roaming and engage them.
- Secret areas.
Cons:
- Lots of loading screens.
- Music begins to all sound the same.
- Constantly stop start at the beginning.
- Some barrels/environment break whilst some dont.
- Camera can go a little awry.
- Slow starter.
- Mini map soon clogs up.
- All enemies re spawn quickly meaning a lot of repetition but can be could for grinding.
- Few cheesy voice parts.



