Review: YumeNikki Dream Diary (Nintendo Switch)

As long as I have dreams in my heart, I can never escape. I can never awaken from my dreams. Maybe if I follow the dream just past this doorway, then someday I can wake up again…
Pros:
- Decent graphics.
- 1.5GB Download size.
- Touchscreen support.
- Five save slots.
- Instructions- Text-based and contains a flow of the game chart, Controls and basic need to knows.
- YumeNikki Dream Diary uses in engine cutscenes.
- Gameplay is one where you, in essence, go into your dreams and collect effects.
- A lot of gameplay variety from platforming to puzzle solving to open area encounters.
- NASU- In the game 8-bit game you can play on the TV.
- Diary- Shows/fills up as you progress in the story.
- You can sleep at any time and acts like a reset where you land up back in your room.
- Hub- Your bedroom where you can read your diary and sleep.
- 3 Game percentages- Effects/collectibles/dreams.
- Levels, as said, are dreams, When you leave your room you can choose a door.
- Open to your own interpretation.
- Checkpoints constantly.
- Drips in this dark enchanting atmosphere.
- Its a really clever world design approach, You discover links between levels, secrets and so much more.
- You play as a recluse who enters her dreams to find effects and end the game.
- Thought provoking.
- Unlock/find new powers that open up the world.
- Really good game and a perfect Switch (handheld) experience.
- Simple controls.

Cons:
- YumeNikki Dream Diary does hard to see interactive prompts.
- Despite the bare bones instructions (manual) levels do take a bit of time to figure out.
- A lot of dead open space.
- Only one control layout.
- YumeNikki Dream Diary has the B and A buttons reversed for everything.
- Not sure when hitting a checkpoint.
- Some clunky animations.
- Some of the music is not nice for your ears.

