Rigid Force Redux Review (Xbox Series S)
Rigid Force Redux breathes new life into the classic side-scrolling shooter genre with its lovingly hand-crafted 3D models, stunning environments, detailed effects, and an electrifying Synthwave soundtrack.
- Decent graphics.
- 1.8GB download size.
- 1000 Gamerscore.
- Shmup gameplay.
- R-Type inspired.
- Full online leaderboards.
- 3 difficulties-easy, medium, and hard.
- 3 game modes-main mission, arcade mode, and boss rush (needs to be unlocked).
- Introduction level for controls and mechanics which can be skipped and replayed.
- Gimmick-as you get power-ups for your guns you can change/move how they work like having a wider arch shot circle or split them to fire front and back or do a more concentrated attack.
- Green orbs-drop from enemies and is used to charge your power shot.
- Attack mode-you move slower but also use a wide radius field to pull in green orbs.
- A run is a set of lives determined by difficulty.
- The main mission-can carry on from the last completed level, has boss fights, etc.
- Upon death, you drop and re-collect all your power ups.
- Pick up new shot types and homing missiles.
- Huge boss encounters.
- Randomises power-ups and pickups every run.
- Six areas to unlock.
- Arcade mode-pick any unlocked areas and difficultly. Same game but with more emphasis on scoring, you get a score bonus for clearing waves, rescue stranded astronauts, find canisters, and extra lives. Uses a score multiplier that goes up and down. End of score breakdown and rank are given.
- Fantastic soundtrack.
- A lot of fun.
- Endless replayability.
- Bullet hell aspects.
- The ship has health that can be replenished.
- Arcade mode is the best way to play.
- Arcade mode has a lot of visual feedback and a Hud showing your Collectibles/goals.
- Multiple route sections.
- Clever level mechanics.
- Force blade-uses a large chunk of your energy bar but it does a quick swipe and takes out any projectiles around you.
- Hard to distinguish power-up types.
- No guide on what power-ups do what.
- Takes a few runs to get to grips with.
- Harsh collision damage that is really strong.
- Boss fights are really tough.
- The guns you move around your ship are not counted in collisions but that goes against your thinking a lot of the time.
- Can’t rebind controls.
- The small pool of areas and levels.
- Graphics - 8/108/10
- Sound - 8/108/10
- Accessibility - 8/108/10
- Length - 8/108/10
- Fun Factor - 8/108/10
I loves me a Shmup game and I especially love it when it brings a unique twist on proceedings. Whilst not groundbreaking with its twist, the ability to change how the guns shoot by rotating them around your ship is so effortlessly implemented it’s brilliant. For a budget arcade Shmup, it really is an addictive little monster, it has two initial game modes main missions and arcade mode. Mission mode is straight forward with you clearing out levels and defeating the boss and so on. For me though arcade mode is the winner here. In this mode, you get to let loose and rack up scores, grab extra lives, rescue stranded explorers, blow up orb capsules, and get loads of visual feedback with the scoring. It’s a more coherent and fast-paced streamlined experience that I wish was in the part of the main mission. I found myself coming back for more time after time, it’s such a polished little game that has something for everyone. Overall Rigid Force Redux is a worthwhile Shmup for all types of gamers.