RoboCop: Rogue City Review (Xbox Series S)
For this RoboCop: Rogue City Review, we become the legendary part man, part machine, all cop hero and dish out justice in Old Detroit. With our powerful Auto-9 or one of the other 20 weapons available, eradicate criminals throughout this explosive first-person adventure. Our cyborg strength and cybernetic abilities can be upgraded as you progress, to make you an even more formidable law enforcement officer.
RoboCop: Rogue City Review Pros:
- Decent highly detailed graphics.
- 43.8GB download size.
- 1000 Gamerscore.
- Graphics settings – gamma correction, field of view slider, chromatic aberration, and motion blur.
- Action shooter gameplay.
- Four difficulties – Easy, normal, hard, and extreme.
- Officially licensed.
- Two controller presets – left-handed or right-handed.
- In-game cutscenes.
- First-person perspective.
- A full 3D world with 360-degree camera control.
- Tutorial pop-ups as you play along with a tutorial menu to reread them.
- You can pick up ammo and guns from enemies.
- Awesome scanner that targets and highlights enemies.
- The gun feels good to shoot with a satisfying headshot noise and feedback.
- The scanner also scans the environment and bodies to give more information.
- You can grab and throw enemies around like a ragdoll.
- Night vision is built in.
- Evidence is the collectible in game and can be found all over.
- Breaching through a door has you entering in slow-mo so you can try and take them out.
- Destructible elements throughout the level from plasterboard to pillars, TVs, and everything else.
- Excellent likeness of all the original characters from the film.
- A good strong story that is gripping as it is full of action.
- You get can heal yourself and find new charges for it through the level.
- Each level/location has a fair amount of free roam about it so you can poke around.
- Earn EXP from picking up evidence to killing enemies and finishing the mission.
- Level up to get a skill point to put into the skill trees for – combat, armor, vitality, engineering, focus, scanning, deduction, and psychology.
- End of mission breakdown for secrets found, hostages, saved, and any optional secondary objectives. You get a rank at the end with the EXP reward.
- The skill trees can add new abilities or improve your stats.
- You can walk around the police station during downtime and take on optional side missions like helping at the front desk.
- At times you get multiple choice questions that can be deemed as helping the public trust or upholding the law.
- Clear mission markers.
- Full mission management.
- When going out to do missions you can freely walk around the city and find clues, extra missions, or criminals breaking the law.
- At crime scenes, you can use the RoboCop scanner to go in close and find clues and evidence.
- The RoboCop scanner allows you to see things from a distance making it easier to find clues and criminals.
- A handy compass on the screen to show objectives.
- Play how you want in the story is not forced on you and you can just do side missions for a bit or explore around.
- Issue car tickets and fines to drunks.
- Handy button to fast-forward conversations.
- Multiple choice encounters.
- Your gun can be upgraded and have new abilities added on. This is done by slotting in chips you find and routing the power through a tree-like interface. Apart from good things, there are bad things like less firepower or longer reloads so the trick is to avoid those. This adds a layer of puzzle to the game.
- Nails the feel and look of the Robocop films like never before.
RoboCop: Rogue City Review Cons:
- Wooden animations and dead-looking eyes in some characters.
- The movement even on max sensitivity feels sluggish but that could be by design.
- A fair few sections turn into straight-up shooting galleries.
- Few instances of the graphics loading over and over.
- Crime scenes are fun but not that taxing.
- Never sure when it saves.
Related Post: EternaMine Review (Steam)
RoboCop: Rogue City:
Developer: Teyon
Publisher: NACON
Store Links –
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8/10
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8/10
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7/10
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8/10
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9/10
Summary
RoboCop: Rogue City is a game that offers a detailed and immersive experience for its players. With a download size of 43.8GB, the game boasts highly detailed graphics and a 1000 Gamerscore. The graphics settings include options for gamma correction, field of view slider, chromatic aberration, and motion blur.
The game is an action shooter with four difficulty levels – Easy, Normal, Hard, and Extreme. It offers two controller presets for left-handed or right-handed players. The game is officially licensed and features in-game cutscenes. The gameplay is from a first-person perspective in a full 3D world with 360-degree camera control.
Robocop Rogue City provides tutorial pop-ups as you play along with a tutorial menu to reread them. Players can pick up ammo and guns from enemies. The game features an awesome scanner that targets and highlights enemies. The gun feels good to shoot with a satisfying headshot noise and feedback. The scanner also scans the environment and bodies to give more information.
Players can grab and throw enemies around like a ragdoll. Night vision is built in. Evidence is the collectible in the game and can be found all over. Breaching through a door has you entering in slow-mo so you can try and take them out. There are destructible elements throughout the level from plasterboard to pillars, TVs, and everything else.
Robocop Rogue City has an excellent likeness of all the original characters from the film. It offers a good strong story that is gripping as it is full of action. Players can heal themselves and find new charges for it through the level. Each level/location has a fair amount of free roam about it so you can poke around. Players can earn EXP from picking up evidence to killing enemies and finishing the mission.
However, the game does have some drawbacks. There are wooden animations and dead-looking eyes in some characters. The movement even on max sensitivity feels sluggish but that could be by design. A fair few sections turn into straight-up shooting galleries. There are a few instances of the graphics loading over and over. Crime scenes are fun but not that taxing. It’s never sure when it saves.
Players can level up to get a skill point to put into the skill trees for combat, armor, vitality, engineering, focus, scanning, deduction, and psychology. There is an end-of-mission breakdown for secrets found, hostages, saved, and any optional secondary objectives. You get a rank at the end with the EXP reward. The skill trees can add new abilities or improve your stats.
During downtime, players can walk around the police station and take on optional side missions like helping at the front desk. At times, players get multiple-choice questions that can be deemed as helping the public trust or upholding the law. There are clear mission markers and full mission management.
When going out to do missions, players can freely walk around the city and find clues, extra missions, or criminals breaking the law. At crime scenes, players can use the RoboCop scanner to go in close and find clues and evidence. The RoboCop scanner allows you to see things from a distance making it easier to find clues and criminals. There is a handy compass on the screen to show objectives.
Players have the freedom to play how they want in the story. It is not forced on you and you can just do side missions for a bit or explore around. Players can issue car tickets and fines to drunks. There is a handy button to fast-forward conversations. There are multiple-choice encounters.
Your gun can be upgraded and have new abilities added on. This is done by slotting in chips you find and routing the power through a tree-like interface. Apart from good things, there are bad things like less firepower or longer reloads so the trick is to avoid those. This adds a layer of puzzle to the game.
Overall, RoboCop: Rogue City nails the feel and look of the Robocop films like never before. Despite some minor drawbacks, it offers a comprehensive and engaging gaming experience and is a must-play for Robocop fans and those with any interest in the genre. Honestly it restored some of my faith in licensed games.