Rogue Cube Review (Nintendo Switch OLED)
For our Rogue Cube Review, we get to choose from the solo campaign, local multiplayer campaign, or local multiplayer competitive modes and duke it out. Can you capture the eight vertices and clear each zone?
Rogue Cube Review Pros:
- Big bright colorful pixel-art graphics.
- 145MB download size.
- Game options include an aim slider, enable timer, vibration, and deadzone slider.
- Video options shake, freeze frames, hide Hud, and cursor style (4 of them).
- Tutorial option.
- Rogue Cube is a twin-stick shooter gameplay.
- Every character has a unique special ability.
- Can carry multiple weapons and swap between them at any time.
- Three modes-campaign, versus and daily.
- 2-4 player local multiplayer support.
- Nine characters each with a pro and a con attribute. It’s three initially and you unlock the further six.
- One life then game over.
- Loot boxes all over the level.
- Clear easy to understand Hud.
- Ammo and health drops in the game.
- Kill all enemies to open up the portal to the next level and progress.
- The campaign–11 levels to go through. Each level has multiple sub-levels.
- Every run randomizes the levels.
- Roguelike elements.
- Instant loading time.
- Kill counter shows when going between levels.
- Daily-do your best run.
- Different biomes like beaches and forests.
- Boss fights
- Melee attacks when out of ammo.
- Quick to learn, hard to master.
Rogue Cube Review Cons:
- Screen shake on anything but zero is too much and makes it way too difficult to concentrate.
- Difficult.
- No touchscreen support.
- The learning curve to the shooting.
- Pickups expire quickly.
- Rogue Cube has no over-arcing unlocks and it’s just run-based.
- Way too easy to go into the portal instead of going past the portal.
- No leaderboards for the daily run.
- No limit on daily runs. Feels pointless.
- Doesn’t tell you the criteria for unlocking the characters.
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7/10
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6/10
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7/10
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7/10
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7/10
Summary
Rogue Cube is a cutesy pixel-art roguelike shooter. You have three characters to choose from with a further six to unlock, each has a unique ability and plus and negative attributes like more health and less power. It initially took me by surprise with the controls, it’s a twin-stick shooter but it feels sluggish and is not as smooth as I would like, after a few runs I got used to it but still. You pick up ammo, weapons, health, and juice for your ability in-game thanks to many loot chests and enemy drops. You can carry two weapons and swap whenever you want, each has its own bullet count. The game overall is actually not that bad and a game you can get enjoyment from, ignore the daily and campaign modes, do one or the other as they are the same frigging mode! No leaderboards means why bother with daily anyway? Overall it’s a good laugh for an hour or two but doesn’t have anything to keep you coming back.