RunBean Galactic Review (Xbox Series S)

For this RunBean Galactic Review, We step into the shoes of RunBean, an astronaut who landed on a hazardous planet that tries its best to kill the intruder! Try to delay your inevitable fate by running around the diminutive 2D globe, jumping over spikes, sliding under killer platforms, collecting bonuses, and quickly reacting to sudden direction changes! The longer you stay alive, the higher your score will climb, and the more envious the next poor space travelers visiting this planet will be.

RunBean Galactic Review Pros:

  • Nice cartoon graphics.
  • 438.8MB download size.
  • 2000 Gamerscore.
  • Endless runner gameplay.
  • The goal of the game is to survive as long as possible by jumping and rolling under obstacles.
  • Day/night cycle.
  • You are running around a planet and obstacles randomly spawn.
  • Every game is different.
  • The Big number in the middle is how long you lasted.
  • Strong one more go vibe.
  • Online leaderboards.
  • Simple controls.
  • Tons of replayability.
  • Five character models to unlock.
  • At the end of a run, you get told the best score, previous attempt, and what you obtained this run.
  • Very addictive.
  • Instant restarts

 

RunBean Galactic Review Cons:

  • No actual tutorials.
  • Takes ages to see the good stuff.
  • After unlocking the five characters there is little else to hang around for.
  • Just the one planet to circle.
  • Cannot rebind controls.
  • When a new obstacle or gimmick is introduced you basically have to guess what it could be.

Related Post: Hyper 5 Review (PlayStation 5)

RunBean Galactic:

Official website.

Developer: Khud0

Publisher: Eastasiasoft 

Store Links –

Xbox

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 8/10
    Accessibility - 8/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10
7.2/10

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!