Sable Review (Steam)

Enjoy our Sable Review as we embark on a unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.

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Sable Review Pros:

  • Beautiful cartoon-style graphics.
  • Download size.
  • Steam achievements.
  • Full controller support.
  • Graphics – full screen, resolution, frame rate cap, and level of detail preset.
  • Tutorial pop-ups as you play.
  • 3D action-adventure gameplay.
  • Animation is done in a stop motion style.
  • Chilled soundtrack.
  • Can Invert axis and sensitivity sliders.
  • Save when you want.
  • Day/night cycle in-game.
  • Stamina system used for running and climbing.
  • In-game cutscenes.
  • Multiple choice interactions.
  • Massive world to explore.
  • The interactions with other characters have you narrating your thoughts and then the character speaking.
  • Navigator tool lets you scan the surrounding area and place markers.
  • Loot chest to find with rewards in them.
  • Chum eggs are hidden Collectibles.
  • Customize your character with new trousers, masks, and tops.
  • As you play you get new abilities.
  • Brilliant little set pieces.
  • The compass system is really good as you bring up a circle around you and it will show all markers and points of interest.
  • The first 45 minutes or so is an introduction to the game mechanics and sets the story and is impactful.
  • Balloons can land and these have cartographers in them act as vendors and sell maps of the area.
  • You can call your ship to you.
  • Play how you want and go where you want.
  • Everyone will have a different adventure.
  • Revisit locations with new abilities to explore further.
  • Destroys your game time.

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Sable Review Cons:

  • A lot of performance issues like screen tearing and slowdown.
  • Cannot rebind controls.
  • A lot of fetch quests.
  • Navigating the land can be tricky and laborious.
  • The vehicles have a crazy over-the-top reaction to any bumps in the land.
  • A very slow burner.
  • Calling your ship doesn’t always work.

Related Post: Subdivision Infinity DX Review (PlayStation 5)

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Sable:

Official website.

Developer: SHEDWORKS

Publisher: Raw Fury

Store Links –

Steam

Xbox

 

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10
7.4/10

Summary

Let’s be honest, Sable looks gorgeous, it goes for a kinda stop-animation style that coupled with the colors and art makes a real unique-looking game. Now we have all been burnt by good-looking games playing badly or the gameplay never matching the style. Sable is not one of those, in fact, it’s a dam good example of solid gameplay married to a unique style. OK so it performs kinda shitty with a lot of screen tearing and slowdown but that’s all fixable and it didn’t stop me absolutely destroying the game. The first hour is slow and kinda tedious as you learn everything but you then realize it’s all just a big tutorial, you walk out of the doorway and bam the world is vast and full of wonder, I likened it to when you first leave the vault in Fallout, it’s a proper Jaw-dropping moment. You thought the game was kinda OK but repetitive and here you are in a massive open world and you can do whatever you want and however, you want. You have a trusty ship that you can summon, a bubble that allows you to glide for a short while, find a lot of platforming puzzles and hidden rooms and areas to get loot, earn/find new clothing to represent you. Medals are awarded for doing particular accomplishments, I just couldn’t get over the scope of it all. I did have my doubts early on but once the “game” starts so does the fairytale and your unique adventure. Sable is a beautiful if sometimes chaotic experience that marries style with substance.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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