SHINORUBI Review – Dodging Bullets, Chasing Glory!

SHINORUBI review – SHINORUBI delivers a pulse-pounding, adrenaline-fueled experience inspired by classic Japanese bullet hell shooters. With ultra-HD visuals, multiple difficulty levels, and a scoring system that rewards precision, this game is a true test of reflexes and strategy. Whether you’re a seasoned shmup veteran or a newcomer looking for a challenge, SHINORUBI offers an electrifying ride through waves of enemy fire.

SHINORUBI Review Pros

  • Beautiful graphics.
  • 725.8MB download size.
  • Platinum trophy.
  • You get the PlayStation 4 and the PlayStation 5 versions of the game, which means you can potentially get two Platinum trophies.
  • Graphics settings – reduce bright effects, camera shake, motion blur, gamma, screen curvature, and refresh rate.
  • Shmup gameplay.
  • Tutorial text before a run.
  • Five game difficulties for the original mode – super easy, easy, normal, hard, and very hard.
  • You can remap the controls.
  • Local leaderboards.
  • Training mode with options for game mode, stage, pilot, bomb, and lives.
  • Five extra modes – boss rush easy, boss rush normal, boss rush very hard, and caravan stages 2 and 5, which are timed one-off events.
  • Seven arranged modes – shield, super rank, scratch, cancel, journey, pink pig, and laser shot.
  • Shield mode is a Pacifist mode, and you score by avoiding bullets.
  • Laser shot mode is where you swap between the shot types.
  • Pink pig mode has you trying to catch all the pigs before they leave.
  • Journey mode is where you complete 3 game loops with increasing difficulty.
  • Cancel mode is when you kill the red enemies to void all bullets.
  • Super rank mode is where you choose your difficulty and go for it.
  • Scratch mode is where you literally scratch the last bullets for score.
  • A wide variety of modes and settings for each mode.
  • Three. Button control scheme – fire (can set up auto fire), concentrated fire, and a bomb button.
  • Eight playable characters, and they all have unique stats for speed, power, and shot cover. They all look cool and have unique ships and fire patterns.
  • Fast loading times.
  • The game plays in 2D and you can freely move around the screen; the backdrop, or ground as it’s called, is 3D.
  • Collect stars that fall from enemies.
  • End of level breakdown.
  • A real visual treat with a lot of bright colors and explosions going off.
  • Huge end-of-level bullet hell boss encounters.
  • A hit counter that only resets when you get hit.
  • Collect power-ups and bombs as you play.
  • Some parts of the levels can be broken for Rewards.
  • It’s a very accessible shooter with tight controls and big enemies.
  • Six stages and a final boss fight to go through.
  • Build up your fever bar, and then every hit on an enemy generates a points star.
  • A play through takes between 30 and 45 minutes, depending on skill.
  • Continues are available, and you start back exactly where you were, and dog, it’s a boss; they have the same amount of health left as you died.
  • Enemies can come in from any side of the screen, but you do get earnings.
  • Great game to play every now and then.

SHINORUBI Review Cons

  • Quite claustrophobic with large enemies and a lot of HUD getting in the way.
  • You don’t get any actual tutorials, just training mode and the occasional bit of text.
  • The HUD is just there, and it does take up space, and you cannot edit it or move it around.
  • Little in the way of customisation.
  • The sheer number of modes can be quite overwhelming.
  • The story is just a series of images and text, and is very forgettable, and doesn’t feel like the focal point.
  • No real replay value as it’s all local leaderboards.

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SHINORUBI

Official Website: Last Boss 88

Developer: Last Boss 88

Publisher: Red Art Games

Store Link:

PlayStation

 

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!