Shoot 1UP DX Review (Nintendo Switch)
Instead of stowing each 1UP, you collect, each new ship becomes playable immediately, resulting in an ever-growing armada of destruction! With your home world ruined, lead your detached battalion’s charge by destroying the mechanical-tentacle hybrid attack forces responsible for your pain.
- Decent graphics.
- 72.2mb download size.
- Own in-game achievements.
- How to play section.
- Can rebind controls.
- Auto shoot-on/off.
- Shmup gameplay.
- Show warning arrows-on/off.
- Online leaderboards.
- Two modes-main game and special mode.
- 3 difficulties-chilled, normal and serious.
- The special mode-one ship, increase stats and can save progress.
- Two ships-one initially then unlock a second.
- Two-player local co-op support.
- Game speed option-25-200 percent.
- Gimmick-you controls a set of ships at once and can expand and contract them at will, contract all the way to be a single ship.
- Pick up and control more ships as you play.
- Game world-you gets to choose your route as a fork will appear in the world.
- The score is done by picking up score icons.
- 1ups a plenty. Each one up spawns a new ship so you can amass a huge arsenal and it changes the formation when you expand.
- Big boss battles.
- Combo counter.
- Collect timed power-ups.
- Special mode (Trek) options-goof off (more 1 ups) and turn-based mode (pauses until you input your controls/moves).
- Trek-you play as one ship and build up your stats like a shield and shot power, dying resets your stats, finishing the game, and looping around will increase the game difficulty.
- Bullet hell Shmup action.
- Trek mode plays more like a roguelike Shmup.
- Hard to see which achievements you have.
- Hangs when viewing the leaderboard.
- The points as pickups don’t always work as you can get the kills but not the points pickup.
- The learning curve with how the expand/contract works in general gameplay.
- The playing area is quite small.
- A short game so if your a one and done kinda gamer it won’t take long, maybe 20 mins on easy.
- Graphics - 8/108/10
- Sound - 8/108/10
- Accessibility - 7/107/10
- Length - 8/108/10
- Fun Factor - 9/109/10
Shoot 1UP DX initially looks like a basic kinda plain looking shooter, it shows brief glimpses of maybe being something else but the first impression is that of low level. So that’s how I got this game wrong, I judged it on a first look and it came back to bite me on the ass, for what I found was one of the best examples of a Shmup and one that dares to add its own unique twist. Here in Shoot 1UP DX you play as a ship on the story mode, you collect the many 1 ups, which are actually more ships and you can expand or contract the group of ships so you can (on the fly) change the formation and mix up your shooting, it’s a wonderful mechanic that is so unique and fun to use. The scoring isn’t even normal and goes for a more Japanese Shmup style of scoring by having the defeated enemies drop a points pickup, again it all culminates into an experience any Sup fan needs to play, the other modes take on a more roguelike approach with just a one ship one run level up as you go type deal. I wanted the game to allow more freedom as the levels do and did feel claustrophobic and packed in. I never found going full expanded formation especially good unless I wanted to lose ships. The game has online leaderboards and local two-player Co-op but no other online interactions. Overall I enjoyed my time with the game, it surprised me multiple times but with a short story and no score chasing Pals to challenge, the game cooled its keys but is a game I would pick up to get a quick shmup fix.