Shot In The Dark Review (Steam)
Armed with nothing but a six-gun the lone bandit will need a quick hand and a sharp eye to fend off the nightmares lurking in the dark.
- Pixel art graphics.
- 203.56MB Download size.
- Steam achievements.
- Tutorial at the start.
- Minimalistic color palette.
- Side-scrolling shooter gameplay.
- Controls-movement, jump, aiming and shooting is done by holding the right mouse button and firing with the left.
- Reload is on a one bullet at a time basis.
- Really good atmospheric soundtrack.
- Solid tight controls.
- Settings-show crosshair, show ammo, and left or right-handed controls.
- Difficult with one-hit deaths.
- Does a lot with very little.
- You fire where your crosshair is and not in a straight line.
- Satisfying gameplay.
- The kills are well done and look fantastic.
- Levels are played out on a screen by screen basis and act as a checkpoint.
- Precision is need for both jumping and shooting.
- Ramps up the tension with the ammo usage and reloading model used.
- Slight puzzle elements to it.
- Can break boxes.
- Enemies can shoot you and you see their crosshair and need to kill them before that crosshair hits you.
- Boss battles.
- Learn the patterns of levels.
- Clever mechanics are thrown in like playing as two characters, flashing lights in the darkness, and many more.
- Gets addictive.
- No controller support.
- No graphics settings.
- Press the 1 key by accident and it’s back to the main menu screen and start the level again with you!
- Can’t see controls in-game.
- One hit deaths.
- After death, you have to initiate the process of starting again.
- Never sure what is and isn’t going to kill you.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 8/108/10
- Length - 7/107/10
- Fun Factor - 8/108/10
Shot in the dark is a fantastic Minimalistic shooter with a unique Gimmick. You shoot where ever your crosshair is (even through walls) and you can only reload one bullet at a time, on the surface this sounds kinda lame but when you actually play the game you realize how it not only mixes it up but also adds a lot of tension to proceedings. In an almost puzzle-like feature, you need to take on encounters and work out quickly who take out first for the enemy shooters have the same crosshair mechanic like you, and killing them first is the only way to survive. Speaking of survival it’s a one-hit death type deal here and again it sucks but it adds to the already high tensions. For all the talk of tension you will be surprised to learn that outside of combat and even the combat it’s a tight game, it’s fun and infuriating in equal measures, it has a one more go mentality which is only amped up with the instant loading times. Overall this is a proper smart little game. When describing it I just say “imagine the Downwell guy had enough of falling and decided to start shooting, That’s this game”.