Shoulders Of Giants Review (Xbox Series S)

For this Shoulders Of Giants Review, we simultaneously control a sword-wielding mech and a gunslinging space frog in Shoulders of Giants, an explosively colorful sci-fi roguelike. Play alone, with a friend, or as part of a four-person team, cutting through waves of enemies on a quest to rescue the galaxy from the forces of Entropy.

Shoulders Of Giants Review Pros:

  • Nice big bright graphics.
  • 7.9GB download size.
  • 1000 Gamerscore.
  • Opening tutorial section.
  • Controller settings – Invert axis and sensitivity sliders, aim to assist, vibration, Germ sensitivity slider, and Froggie aim sensitivity slider.
  • Can rebind controls.
  • Visual settings – Ui scaling slider, camera shake, and motion blur.
  • Four save slots.
  • Crossplay with the PC version.
  • The areas/locations look really good.
  • Loadout setting – main saver for melee, ranged gun, three ability slots with cool down.
  • You are a machine with a frog on your back.
  • Moba is like in that each level has you taking down spires before you can attack the core.
  • As you cleanse areas via the spires, the color will come back to them.
  • Eat bugs to regain health.
  • Enemy health bars and Damage numbers show.
  • On-screen help with buttons and objectives.
  • Earn EXP and use the points to put into the four skill trees (Frog/Robot/World/Stats).
  • Main hub world to level up, pick missions and chat with characters, craft, change loadout.
  • Dye your color using EXP at the coresmith.
  • Cores are your abilities and passive abilities you earn by playing. You can only equip X amount at one time. (depends on your abilities)
  • Change emotes.
  • Craft cores by breaking down unwanted ones.
  • Craft and equip new weapons for robot and frog.
  • Level selection is done via a solar system map of planets, each shows heat level and difficulty.
  • Multiple choice encounters.
  • Heat is what you are looking to earn in order to level and progress. Failing missions will take heat away from your progress bar.
  • Roguelike in the way that you lose all power-ups upon death.
  • Full 3D camera control.
  • Add a secondary ability an equipped ability.
  • Power-ups, levels, and planets are all randomized.
  • Find and complete arena challenges for extra rewards.

Shoulders Of Giants Review Cons:

  • Performance hitches like slowdown or dropping frames.
  • Unskippable opening intro.
  • No voice work just text.
  • Having to run around the hub is slow and tedious.
  • The frame rate tanks big time in boss battles to the point where it runs at like 5 frames.
  • The combat is hack and slash but it’s so loose and messy.
  • The tutorial is basic and doesn’t explain everything.
  • The music is not great and isn’t really a match for what’s going on.
  • Enemies hit far too hard.
  • The general movement in the game is not great.
  • Going into shooting can make the camera go erratic.
  • The maps are done in a way that it makes it hard to find the spires.
  • Picking up cores doesn’t pause the game so you back out and lose the chance to use the core.
  • When paused the camera just sinks into the ground, not bad but then when you unpause you have to wait until the camera comes back up.

Related Post: Fire Emblem Engage Review (Nintendo Switch OLED)

Shoulders Of Giants:

Official website.

Developer: Moving Pieces Interactive

Publisher: Moving Pieces Interactive

Store Links – 

Xbox

  • 7/10
    Graphics - 7/10
  • 6/10
    Sound - 6/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10
6.8/10

Summary

Shoulders Of Giants is a game that is trying to do a different approach to the Risk of Rain formula, almost a MOBA-like game where you need to take down two spires then go to the main one and fight a boss to clear the planet. You play as a robot with a frog partner on your head that does all the ranged combat. The robot is all about melee and using abilities. The game looks nice and the formula is alright, powerups/abilities are random and you can have 3 equipped with an additional 3 modifiers attached to each. When you have a good loadout the game can be satisfying but it’s far and few between so it’s just a slow trudge through hordes of overpowered enemies with impeccable accuracy, it’s just a slog. The combat is loose and never feels satisfying, range combat is just as messy. The loop of clearing planets is a repetitive one and planets start to repeat themselves. It all culminates into a game that’s not that fun to play and will have you giving up on it. Shame as the idea was sound but at the moment it’s a no.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!