Shoulders Of Giants Review (Xbox Series S)
For this Shoulders Of Giants Review, we simultaneously control a sword-wielding mech and a gunslinging space frog in Shoulders of Giants, an explosively colorful sci-fi roguelike. Play alone, with a friend, or as part of a four-person team, cutting through waves of enemies on a quest to rescue the galaxy from the forces of Entropy.
Shoulders Of Giants Review Pros:
- Nice big bright graphics.
- 7.9GB download size.
- 1000 Gamerscore.
- Opening tutorial section.
- Controller settings – Invert axis and sensitivity sliders, aim to assist, vibration, Germ sensitivity slider, and Froggie aim sensitivity slider.
- Can rebind controls.
- Visual settings – Ui scaling slider, camera shake, and motion blur.
- Four save slots.
- Crossplay with the PC version.
- The areas/locations look really good.
- Loadout setting – main saver for melee, ranged gun, three ability slots with cool down.
- You are a machine with a frog on your back.
- Moba is like in that each level has you taking down spires before you can attack the core.
- As you cleanse areas via the spires, the color will come back to them.
- Eat bugs to regain health.
- Enemy health bars and Damage numbers show.
- On-screen help with buttons and objectives.
- Earn EXP and use the points to put into the four skill trees (Frog/Robot/World/Stats).
- Main hub world to level up, pick missions and chat with characters, craft, change loadout.
- Dye your color using EXP at the coresmith.
- Cores are your abilities and passive abilities you earn by playing. You can only equip X amount at one time. (depends on your abilities)
- Change emotes.
- Craft cores by breaking down unwanted ones.
- Craft and equip new weapons for robot and frog.
- Level selection is done via a solar system map of planets, each shows heat level and difficulty.
- Multiple choice encounters.
- Heat is what you are looking to earn in order to level and progress. Failing missions will take heat away from your progress bar.
- Roguelike in the way that you lose all power-ups upon death.
- Full 3D camera control.
- Add a secondary ability an equipped ability.
- Power-ups, levels, and planets are all randomized.
- Find and complete arena challenges for extra rewards.
Shoulders Of Giants Review Cons:
- Performance hitches like slowdown or dropping frames.
- Unskippable opening intro.
- No voice work just text.
- Having to run around the hub is slow and tedious.
- The frame rate tanks big time in boss battles to the point where it runs at like 5 frames.
- The combat is hack and slash but it’s so loose and messy.
- The tutorial is basic and doesn’t explain everything.
- The music is not great and isn’t really a match for what’s going on.
- Enemies hit far too hard.
- The general movement in the game is not great.
- Going into shooting can make the camera go erratic.
- The maps are done in a way that it makes it hard to find the spires.
- Picking up cores doesn’t pause the game so you back out and lose the chance to use the core.
- When paused the camera just sinks into the ground, not bad but then when you unpause you have to wait until the camera comes back up.
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Shoulders Of Giants:
Developer: Moving Pieces Interactive
Publisher: Moving Pieces Interactive
Store Links –
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7/10
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6/10
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7/10
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7/10
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7/10
Summary
Shoulders Of Giants is a game that is trying to do a different approach to the Risk of Rain formula, almost a MOBA-like game where you need to take down two spires then go to the main one and fight a boss to clear the planet. You play as a robot with a frog partner on your head that does all the ranged combat. The robot is all about melee and using abilities. The game looks nice and the formula is alright, powerups/abilities are random and you can have 3 equipped with an additional 3 modifiers attached to each. When you have a good loadout the game can be satisfying but it’s far and few between so it’s just a slow trudge through hordes of overpowered enemies with impeccable accuracy, it’s just a slog. The combat is loose and never feels satisfying, range combat is just as messy. The loop of clearing planets is a repetitive one and planets start to repeat themselves. It all culminates into a game that’s not that fun to play and will have you giving up on it. Shame as the idea was sound but at the moment it’s a no.