Skull And Bones Review (Uplay/PC)
Skull And Bones Review, Under the pretense of learning from ruthless top dogs, shipwrecked ordinary men and women from all over the world and built their name across the lawless Indian Ocean. They had one aim in mind – to one day topple those in power and eventually compete with one another to rule as the most fearsome pirate kingpin.
Skull And Bones Review Pros:
- Decent graphics.
- Download size.
- Full controller support.
- Uplay achievements.
- Uplay rewards and challenges support.
- Cross-play support.
- Free DLC in the Uplay app.
- Cross-save support via the Ubisoft cloud.
- Action adventure gameplay.
- Main story with many side missions, bounties, and contracts.
- Opening Prologue gives you the basics of pirating.
- You can have a lot of missions on the go and select which to mark and follow.
- Third-person view when off the ship.
- The ship allows you to play from the third person, the first person at the wheel, and the nest up top.
- Your telescope is used to identify ships and locations, you can mark things through it as well.
- The map and locations are unveiled as you explore and visit them.
- Discover trade routes and have them show up on the map.
- From the ship, you can pick up loot in the sea, harvest materials from the coastlines (some trigger a mini-game), and crack open shipwrecks.
- Line your sails up for speed and activate a speed boost if you have stamina.
- It’s a living world with other real players in it.
- Co-op events can spawn and show on the map.
- You can buy and sell with settlements and the price for items changes in each location.
- Your crew will sing shanties as you sail around, you can earn and find new songs.
- Your ship is fully Customisable from the colors to ornaments, sails, and gun placements so you can have different guns on different sides.
- Buy and craft new ships which all have unique stats and abilities and buffs.
- Battlepass system will be in soon with a free and premium tier.
- Premium currency for in-app purchases.
- Eat food to give buffs like faster stamina regent or faster repair kits etc.
- You have a quick menu select wheel that can be used with repair kits and eating.
- Full emote wheel.
- Has fast travel on certain ports.
- Upon death, you drop a bit of loot and can retrieve it.
- Earn experience from killing, completing missions, and discovering new lands.
- Multiple choice encounters.
- In-game cutscenes.
- You can skip and fast-forward cutscenes and interactions.
- When off the ship you can freely run around an area, find collectibles and materials, dig up treasure, use merchants, and instantly teleport to your shop.
- If your ship gets sunk you get permanent damage on your ship and it can only be repaired at a port.
- The Helm is where you can run your own smuggling enterprise.
- Fast loading times.
- Lore and backstory can be found on collectible letters and diary pages.
- Find buried treasures from maps.
- Play how you want and you can do it all from the start once out of the Prologue.
- The warehouse is your central storage that can be accessed from multiple places, you also have your own ship cargo.
- Clear easy-to-read cargo limit bar to let you know if you are close to being full.
- Full day and night cycle with different weather and storms.
- Handy shortcut buttons.
- You can board and loot enemy ships when their health is low.
- Enemy health bars show at all times when in combat or you have used the telescope on.
- Pirate bonfires can be illuminated to give you a random timed buff.
- Settlements can be plundered for unique loot and are usually wave-based fights.
- Blueprints can be bought, found, and earned which allow you to craft new items such as cannons and ship parts.
- Decorations on your ship give buffs.
- Sharks and whales are in the game and you can hunt them for materials.
- Cooking and crafting.
- Some great-looking locations.
- Colorful characters, not memorable but a pleasure to interact with.
- You and others can join in on plundering, and any world event at any time.
- The cross-save works really well.
- Awesome sequences like a sea monster and possible ghost ships.
- A handy compass on the top of the screen to show objectives etc.
- You unlock a distillery where you have workers making a run for you that you can trade.
- The order registry is where you can see buyers of your goods, you can sit fast travel and other Pirates will attack you but you get big rewards.
- The tutorial book will fill in as you discover new mechanics and systems.
- All the Collectibles and blueprints are done like a checklist to help.
- Many different cannon types to craft.
- You can call for help which alerts every player in your instance.
Skull And Bones Review Cons:
- So easy to fall into battles you don’t want or that you can’t win.
- You are a boat that occasionally drops off an avatar and you walk around a small island interacting with people.
- Having to discover every ship, and every tower in a settlement is boring, repetitive, and feels unnecessary.
- Travel is slow, even with faster ships it still takes ages to get anywhere.
- Steering ships can be so chaotic.
- Off the ship is boring and always the same loop of picking up a few items and then interacting with someone.
- So many vendors and they all do like one thing.
- Boarding and plundering are just short cutscenes.
- No off-ship combat like guns and swords.
- Knowing when you are targeted or triggered someone’s vision is not clear.
- Mission structure repeats itself.
- Every possible way to streamline the game like travel and materials is done here meaning you do even less.
- You can only dock at specific parts and not on any island.
- It all feels flat especially when out in the open sea.
- Fast travel always has a charge attached.
- Never sure what to keep and what to sell in terms of the many materials.
- In-app purchases.
- The customisation of your ship is still limited and you have to pick a particular item/decoration not because you like it but because it has a buff you want.
- I hope you like fetch quests.
- No way to have a mini-map up to help with exploration.
- It’s way too easy to accidentally send game invites and interact with real people especially when near an objective or vendor.
- Uplay achievements don’t pop up when unlocked.
- I don’t always get the button prompts which means I cannot interact with anything and have to back out of the whole game. It can happen randomly.
- To get ahead in the game you need to basically accept every mission, and every bounty and just go around and do whatever appears because otherwise, it feels like you are wasting time or not getting the rewards.
- They do the archaic unlock system method of areas and items locked out by rank.
Related Post: Lords of Exile Review (PlayStation 5)
Skull And Bones:
Developer: Ubisoft
Publisher: Ubisoft
Store Links –
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8/10
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7/10
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7/10
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7/10
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7/10
Summary
Skull and Bones is a game that immerses you in the world of piracy right from the opening prologue. The game offers a variety of perspectives, allowing you to play from the third person, the first person at the wheel, and the nest up top. Your telescope is a crucial tool for identifying ships and locations, and you can mark things through it. As you explore, the map and locations are unveiled, and you can discover trade routes that show up on the map.
From your ship, you can pick up loot in the sea, harvest materials from the coastlines (some of which trigger a mini-game), and crack open shipwrecks. The game features a dynamic economy where you can buy and sell with settlements, and the price for items changes in each location. As you sail around, your crew will sing shanties, and you can earn and find new songs.
Your ship is fully customizable, from the colors to ornaments, sails, and gun placements, allowing for different guns on different sides. You can buy and craft new ships, each with unique stats, abilities, and buffs. Consuming food provides buffs like faster stamina regeneration or faster repair kits. The game also features fast travel on certain ports and allows you to skip and fast-forward cutscenes and interactions.
When off the ship, you can freely run around an area, find collectibles and materials, use merchants, and instantly teleport to your shop. If your ship gets sunk, it incurs permanent damage and can only be repaired at a port. The Helm is where you can run your own smuggling enterprise, and you can find buried treasures from maps. The game allows you to play how you want, and you can do it all from the start once out of the Prologue.
The warehouse is your central storage that can be accessed from multiple places, and you also have your own ship cargo. The game features a full day and night cycle with different weather and storms. You can board and loot enemy ships when their health is low. Pirate bonfires can be illuminated to give you a random timed buff. Settlements can be plundered for unique loot and are usually wave-based fights. Sharks and whales are in the game, and you can hunt them for materials. You and others can join in on plundering, and any world event at any time.
However, the game also has its downsides. It’s easy to fall into battles you don’t want or that you can’t win. Discovering every ship and every tower in a settlement can feel boring, repetitive, and unnecessary. Travel is slow, even with faster ships, and steering ships can be chaotic. Off-the-ship activities can be boring and repetitive. There are many vendors, but they all do like one thing. Boarding and plundering are just short cutscenes, and there’s no off-ship combat like guns and swords. It’s not always clear when you are targeted or have triggered someone’s vision. The mission structure repeats itself, and every possible way to streamline the game like travel and materials is done here, meaning you do even less. You can only dock at specific parts and not on any island. It all feels flat, especially when out in the open sea. Fast travel always has a charge attached. It’s never clear what to keep and what to sell in terms of the many materials. There’s no way to have a mini-map up to help with exploration. It’s way too easy to accidentally send game invites and interact with real people, especially when near an objective or vendor. Button prompts are not always present, which means you cannot interact with anything and have to back out of the whole game. To get ahead in the game, you need to basically accept every mission, and every bounty and just go around and do whatever appears because otherwise, it feels like you are wasting time or not getting the rewards. The game uses the archaic unlock system method of areas and items locked out by rank.
At the end of the day, the game is just a checklist-ticking exercise on the high seas and isn’t really a Pirate game especially when shown next to Black Flag and Sea Of Thieves. Basically in a years time, we find out if this game truly bombed or if it’s another Ubisoft comeback story with a Pay Now Play Later experience.