Slam And Roll Review (Xbox Series S)

Slam And Roll Review, Earth’s monuments are under attack, and conventional human arsenal is ineffective against the extraterrestrial invaders. Fortunately, the sports club, armed with enhanced sports equipment, is ready to defend our planet alongside the ingenious Dr. McLabby!

Slam And Roll Review Pros:

  • Cool almost 16-bit graphics.
  • 547.7MB Download size.
  • 1000 Gamerscore.
  • Own in-game achievements.
  • Visual options – particle amount level, visual effect mode (CRT), Hud blends in visual effects, Hud adjustment axis sliders.
  • Five controller layouts.
  • Action platformer gameplay.
  • Optional tutorial that is also repeatable.
  • Screen clear-based gameplay loop.
  • Online leaderboards support.
  • Twelve characters to unlock and play as, each have a unique ability and stats for bullet drop and range, rate of fire, bullet strength, and explosion type.
  • 2D game world.
  • Four game modes – Tour, arcade, not available, and chaos.
  • Tour mode is like the story mode with World locations to unlock, save points, and mission select.
  • Earn one to three stars per mission.
  • The goal of the game is to clear all enemies in the fastest time and pick up any drops.
  • You attack by hitting a ball into an enemy to initially stun them, you then continue to hit them to turn them into a ball and then you can smash the ball to bounce off walls and kill enemies or you can ride the ball and do it or charge up the ball.
  • Arcade presentation.
  • Local co-op multiplayer support.
  • Simple controls to learn.
  • A modern retro game feel.
  • The animations are fantastic.
  • For me, it feels like a more brutal version OF Bubble Bobble.
  • Tour mode has 112 stages.
  • Arcade mode has limited credits and continues with 53 stages.
  • Chaos mode has 20 challenges and new challenges are added every ten days.
  • Collect timed power-ups in the game.
  • You can almost smell the arcade cabinet this game would be in.

Slam And Roll Review Cons:

  • Never found out what the not available mode is.
  • The pause button is the back button and not the start button.
  • It’s easy enough to pick up but to maximize your run it takes some time.
  • No online game modes.
  • Cannot filter the leaderboards.
  • Takes some time to get used to the power-ups and what they do.
  • You do not get a lot of time to get pickups and power-ups.

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Slam And Roll:

Official website.

Developer: Kaleido Games

Publisher: KaleidoGames

Store Links – 

Xbox

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10
7/10

Summary

The game boasts a charming, almost 16-bit graphical style that evokes nostalgia while maintaining a modern edge. With a manageable download size of 547.7MB and a full 1000 Gamerscore, it offers plenty of achievements to chase. The game includes its own in-game achievements and a variety of visual options, such as particle amount levels, visual effect modes (including CRT), and HUD adjustments, allowing players to tailor their experience. The five controller layouts provide flexibility, and the action platformer gameplay is both engaging and challenging.

One of the standout features is the optional, repeatable tutorial, which helps players get accustomed to the screen-clear-based gameplay loop. The game supports online leaderboards, adding a competitive edge, and offers twelve unique characters to unlock, each with distinct abilities and stats affecting bullet drop, range, rate of fire, bullet strength, and explosion type. The 2D game world is brought to life through four game modes: Tour, Arcade, Chaos, and an unspecified mode. Tour mode serves as the story mode, featuring world locations to unlock, save points, and mission selection, with players earning one to three stars per mission based on performance.

The core objective is to clear all enemies as quickly as possible while collecting drops. Combat involves hitting a ball into enemies to stun them, then continuing to hit them until they turn into a ball, which can be smashed against walls to kill other enemies or ridden for additional attacks. The game’s arcade presentation and local co-op multiplayer support enhance its appeal, and the simple controls make it easy to pick up, though mastering it requires time and practice.

The game exudes a modern retro feel, with fantastic animations that add to its charm. It feels like a more brutal version of Bubble Bobble, with Tour mode offering 112 stages and Arcade mode featuring 53 stages with limited credits and continues. Chaos mode includes 20 challenges, with new ones added every ten days, and players can collect timed power-ups throughout the game. The immersive experience is so vivid that you can almost smell the arcade cabinet it would belong in.

However, there are a few drawbacks. The unspecified game mode remains a mystery, and the pause button being mapped to the back button instead of the start button can be confusing. While the game is easy to pick up, optimizing your runs takes time. Additionally, there are no online game modes, and the leaderboards cannot be filtered, which might frustrate competitive players. The power-ups take some getting used to, and the limited time to collect pickups and power-ups can be challenging.

In summary, the game offers a delightful blend of retro aesthetics and modern gameplay mechanics, with a variety of modes and characters to keep players engaged. While it has a few quirks and limitations, its charm and depth make it a worthwhile experience for fans of action platformers and arcade-style games.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!