Slipstream Review (Xbox Series S)

Our Slipstream Review introduces the console gamers to Slipstream a racing game inspired by the visuals, music, games, and cars from the late 80s and early 90s. It’s built on a custom game engine, with an authentic retro feel and unique graphics. The soundtrack, drawing from synthpop and jazz fusion influences, sets the tone for a race across a variety of exotic locations from all around the world, including cities, deserts, forests, mountains, and beaches.

Slipstream Review

Slipstream Review Pros:

  • Beautiful pixel art graphics.
  • 928.3MB download size.
  • 1000 Gamerscore.
  • Racing gameplay.
  • Optional tutorial area.
  • Local leaderboards.
  • Graphics settings – video effects (none/pixel/CRT/NTSC/pixel + NTSC/CRT + NTSC), screen tilt, screenshake, game speed and VHS effect on or off.
  • Can use Kmh or Mph metrics.
  • Rebind controls.
  • Uses a rewind system to undo mistakes.
  • The gameplay is Outrun meets Tokyo Drift.
  • Multiplayer supports – grand Prix, Single race, cannonball, and Battle Royale.
  • Single-player supports – grand Prix, single race, grand tour, cannonball, time trial, and battle royale.
  • Grand tour is like the story mode where you get rival interactions and the road forks allowing you to pick your route just like in Outrun.
  • Battle Royale is a mode where the last placed player gets eliminated at the end of every randomized stage.
  • 15 racing locations.
  • Grand Prix has two ways to play – stock cars where you can’t upgrade cars or win money and Custom cars where you can earn money and upgrade cars.
  • Cannonball is a mode that connects a load of random stages together and you can tweak the settings for traffic density, racer amount, rivals amount, and how many tracks to race.
  • Five cars each with unique baseline stats, they don’t have the official names but they look like familiar car brands.
  • Drifting can be done manually or automatically.
  • 3 classes to race by which act like difficulties – light medium and heavy.
  • Time trials use a ghost system for the best times.
  • Fast loading times.

Slipstream Review

Slipstream Review Cons:

  • The screen tilt can be vomit-inducing and is on by default.
  • No online leaderboards.
  • Only 5 cars to choose from.
  • The tracks are actually quite short and a Grand Tour run can take like 15 mins.
  • Little variation in actual course layouts.
  • The music is not for everyone.
  • Only one driving view.

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Slipstream Review

Slipstream:

Official website.

Developer:ansdor’s page

Publisher: Blitz works

Store Links – 

Xbox

  • 9/10
    Graphics - 9/10
  • 9/10
    Sound - 9/10
  • 8/10
    Accessibility - 8/10
  • 9/10
    Length - 9/10
  • 9/10
    Fun Factor - 9/10
8.8/10

Summary

Slipstream is very much a love letter to the classic game Outrun, but instead of just being a carbon copy it adds in a very satisfying Tokyo Drift style umm drift system so corners become these spectacles and the corners become a hot spot for creativity. With many game modes, you can do a more story-based race through events, the usual single races and time trials are here with a spin on Battle Royale which let’s face it is just the last car standing with a new name but anyway, Cannonball adds a string of events together and over Slipstream offers a lot of variety. It is however such a shame that the variety of events is not so forthcoming in the actual courses for these all feel the same but with a different backgrounds, I put the automatic drift option on, and all of a sudden I went into a weird trance where I just instinctively pull off drifts because it felt very Deja Vu on every location courses. Online racing is available but not online leaderboards so that’s a weird one. Overall Slipstream is perfectly fine in small doses and does mix up the racing nostalgia somewhat but the course design is repetitive and the music wasn’t for me.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!