Soulsland 3: Spider Invasion Review (Steam)
For our Soulsland 3: Spider Invasion Review, where after the last battle, a new evil Giant spider and his army which include small spiders and evil grunts have captured souls to bottles. The world needs again Lord Barbarus and his fighting skills. Lord Barbarus has again several different swords and health potions that help him to restore health. This medieval Rpg/Adventure game contains 8 different themed levels, where the player’s mission is to find a Giant spider at levels and kill him, after killing the spider boss Gate will disappear and souls bottles can save. A giant spider has a big army that contains small spiders and other enemies with weapons. Be again hero Lord Barbarus and save the world
Soulsland 3: Spider Invasion Review Pros:
- Nice graphics.
- 4.09GB download size.
- Steam achievements.
- Graphics settings – resolution.
- Eight levels to play in any order – Village, Ruins, Desert, Water Desert, Castle, Water town, Underwater, and old town.
- Hack and slash combat.
- Boss Rush-style gameplay.
- You can see the enemy’s health.
- Five weapon types each with different damage stats. (they show on the screen)
- Play how you want.
Soulsland 3: Spider Invasion Review Cons:
- Cannot rebind controls for wither the mouse and keyboard and the controller including the crazy over-sensitive camera controls.
- No tutorials at all.
- The level looks like they are still being worked on with broken textures, blurred buildings, and scenery.
- Very basic combat that does change with weapons.
- Cannot use health potions with the controller.
- A button you can easily press is the level restart button, no warning just straight-up start again
- No Breakable objects despite many barrels in plain sight and in the way of you.
- Can hardly call the graphics settings that, it’s just resolution.
Related Post: Manic Mechanics Review (Nintendo Switch OLED)
Soulsland 3: Spider Invasion:
Developer: Valkeala Software
Publisher: Valkeala Software
Store Links –
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6/10
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5/10
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6/10
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6/10
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5/10
Summary
Not sure what this game is going for? I think it might be a boss Rush-style game as you need to get to the area boss and kill him to win but like I say I’m not sure. The game looks like it isn’t finished with basic asset drops, blurry textures, and just so much jank going on, you don’t get a clear route to follow and half the time jumping out of what should be out of-bounds turns out to be the route. The combat is the same over and over, using a controller is really bad and it doesn’t get much better with the keyboard. Overall it just feels like the game is a work in progress but the end goal is a very basic boss Rush and it’s just not imaginative or offering anything positive to the genre and instead takes many steps back.