Space Crew Review (PlayStation 4)

Space Crew Review (PlayStation 4)

The sequel to the Steam chart-topping WW2 management simulator, Bomber Crew! Space Crew is the brand new strategic simulation game, boldly taking you where no one has gone before!

Pros:

  • Decent graphics.
  • 1.34GB download size.
  • Platinum trophy.
  • Two new games–standard and new game without tutorials.
  • Six save slots.
  • 3 difficulties-casual, challenging, and panic stations.
  • Tagging mode-automatic, semi-automatic, and classic (manual).
  • Slow time setting-off, classic or unlimited.
  • Man management gameplay.
  • Star Trek themed in all but name.
  • Game-command a crew of people to take on tasks, fire guns, fly and repair or whatever pops up in your space adventure.
  • Can adjust settings in-game.
  • Brief opening tutorial mission.
  • Large UI button.
  • Invert axis and sensitivity sliders.
  • Full camera control and you can move around the ship or out of the ship.
  • How to play section for reference.
  • End of level breakdown on performance and team exp earned and credits.
  • Humor throughout.
  • As you give orders to crewmates time will slow down.
  • Quick crew selection list.
  • Play how you want in terms of how to approach each mission.
  • Mission details will show rewards and mission risk.
  • Power consumption is a juggling act as you need a lot of power to do hyper jumps but doing so will make shields and guns inactive.
  • Power-you can manually adjust how much or how little power to use for-shields, engines, weapons, and gravity.
  • Slow and fast forward time buttons.
  • Hyper jump allows faster travel, using it will take most or all your power but it will return it to how it was once out of hyperjump.
  • Once you put the crew into roles they will autoplay allowing you to watch and make changes.
  • Humor throughout.
  • Uses its own muffled language.
  • Your crew will talk and give out status updates.
  • Athena-main base where you can choose missions and manage your crew. Landing there is easy and just a case of tagging it.
  • Crew-you can customize them individually for body, skin, hairstyle, hair color, facial hair, facial hair color, eyes, eye color, and name.
  • Loot-gear can be rewarded and applied to any or all of the crew, each piece of gear will have stats or buffs attached to them.
  • Loadouts-presets and custom with real-time stat numbers to show changes.
  • Four types of equipment on the ship-space suits, fire extinguishers, phaser rifles, and medkits.
  • Ship disasters can happen like fires and engine failures. Generally, anyone can deal with them but engineers do it faster.
  • Combat-space combat where you use the ship’s guns but aliens can also come aboard and you have to use phase rifles.
  • Can Revive and heal crew members.
  • Piloting mode- patrol, waypoint, attack and defend.
  • The view will change to highlight any call to action.
  • The game helps with the heavy lifting quite a bit such as putting things away once done, the tagging system, the way the Ai will auto do jobs and commands.
  • Research points–earned from missions and used to buy ship upgrades.
  • Good soundtrack.
  • Easter eggs and references to many classic Sci-fi franchises.
  • Spacecraft hangar-customize and upgrade your ship parts for armor, systems, weapons, engines, escape pods, equipment and livery. You can also rename your ship.
  • Livery-in-depth editor with options aplenty like base paint, design, 7 livery slots with a catalog of designs, main text, and extra text.
  • Mission tracker top right to help with guidance.

Space Crew Review (PlayStation 4)

Cons:

  • A lot to take in.
  • Controls take a lot of getting used to as it’s a lot of holds this and press that simultaneously.
  • Slow-paced.
  • Costs credits to just equip items.
  • The crew gear menu is very busy and hard to read and understand.
  • Takes a while to get used to all the mechanics and icons.
  • The tagging system is very sensitive and it’s easy to tag the wrong thing.
  • Managing the camera is a pain.
  • Difficulty spikes.
  • Has a thing where if left unattended the camera will start panning around and has no way of turning that feature off.
  • Never sure it saved.
  • Can’t do anything when in hyperjump.
  • On boot up continue the game isn’t the first option.

Space Crew Review (PlayStation 4)

  • 7/10
    Graphics - 7/10
  • 8/10
    Sound - 8/10
  • 7/10
    Accessibility - 7/10
  • 8/10
    Length - 8/10
  • 7/10
    Fun Factor - 7/10
7.4/10

Summary

Space Crew is a strategy game come man-management sim. You control a crew aboard your ship and must take on missions, level up, and create your ultimate team. It all starts out with tutorials explaining how the ever so busy Hud works, the mechanics at play like fires, combat, and reviving all whilst giving you a dummy run mission. Once out of the tutorial you can then start playing around with the game like creating your own team thanks to a robust customisation tool and loot/rewards drops meaning you can spec out crew members how you want. I love the banter between everyone and how it feels like a little family, the game itself is one I’ve seen a lot but they make it easier for new players by having the game simplify a lot of tasks, you can click a fire extinguisher and say put out a fire, the game will then send your crew member over saving you the hassle of clicking on it. In fact, the game lets the characters just live out their role with minor interpretations from you. You from what I experienced are there to just deal with catastrophes and emergencies. I frequently left the game just running and let my crew handle things and I would only look up if I heard the sirens, obviously, this got more frequent as time went on but even then you can spec the crew to minimize it again! Missions themselves have variety and the whole idea os cool but it’s just a hard slog mostly due to the pacing, everything can get better but only if you are willing to dedicate a lot of time to it and I just couldn’t overlook the fact it was eating up time with very little in the way of pay off.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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