Embark on a mesmerizing journey through icy landscapes, breathtaking visuals, and mystical adventures as Spirit of the North 2 welcomes you to a world of intrigue and wonder. The bond between nature and the fox grows deeper in this captivating sequel.
Spirit of the North 2 Review Pros
Beautiful graphics.
21.06GB download size.
Steam achievements.
Full controller support including the PlayStation 5 dualsense controller.
Steam trading card drops.
Graphics settings – auto setup, anti aliasing, view distance quality, shadows, global illumination, reflections, post processing, texture/effects/foliage/shading/material/fur and sky atmosphere quality.
Display settings – screen bounds, brightness slider, window mode, resolution, resolution quality, v-sync, NVIDIA reflex low latency, and frame rate. There is a Upscaler option but it is in Beta.
Controller settings – Invert axis and sensitivity sliders, vibration intensity, auto rotate camera, and you can set if it shows Xbox or Playstation icons.
You can remap the controls for both mouse and keyboard along with the controller.
3 save slots.
Character creator – Fur, eyes, and sliders for teeth size, size, fur intensity, nose size, etc and name your Fox.
In game cutscenes and interactions.
You can skip the cutscenes of you wish.
A beautiful 3D world and you have 360 degrees camera control.
Third person view.
Adventure gameplay.
Tutorial signs appear as you play, a crow will swoop down and drop them off.
The crow is your sidekick and follows you around.
Target jumping makes jumping tighter and easier as you lock on and make the jump if the blue triangle shows.
A lot of platforming with puzzle elements scattered in.
Health bar system.
Breakable objects can be found and hit that usually drop drop gems.
Gems drop when you die and you leave behind a statue of yourself where you died, hit it and get them back.
Find lore pages and they act like a collectible in the game.
Statues of Eona act as checkpoints and respawn points in the game.
Find beautiful markings in the world.
What I like is the game only subtlety tells you what’s going on you discover the story and world with your own discoveries and interpretation.
The map will fill in as you explore and you can place your own markers and way points.
Stay idle and your character will curl up and goto sleep.
As a fox you get to scream whenever you press the button.
Meet a raccoon to trade with.
Find and interact with other animals and foxes.
They do a good job of making the world feel alive.
Discover shortcuts and secrets throughout the world.
Runes can be found and equipped, they give a buff or passive.
Gems you collect can be used to Obelisks and things like it to activate it.
The Story is fun, it is sad and it is one that stays with you long after you have put the controller down.
Fox dens can be found and slept in, they act as fast travel points.
Skill points can be found, use them in the huge skill tree to add abilities and upgrade previous ones.
I really like how the world is crafted, I thought I was in a cool looking place, turns out after going off higher that’s its just a mere blip and I can that space with a lot of world around it.
If I compares the game to anything it would be like Journey but with a lot more depth and exploration.
You can see pickups from a far distance.
It’s a game where you just switch off and explore, soaking up the story with platforming and puzzles just light enough to engage the brain but not be too taxing.
A save and quit option.
Spirit of the North 2 Review Cons
Hard to read the main menu as it blends into the background.
No accessibility options except language so no Colourblind or bigger text or icons.
The tutorial drops are very slow to appear and always feel behind what I’m doing.
Jumps are still a pain because the icon is small and it still requires some precision on tighter jumps.
Slow restart time.
Slowdown and chugging can happen and for me it’s always when I am jumping or doing something precise.
The menus are a cursor with the left stick acting like a mouse, not always ideal.
Button icons don’t always work as they should, I have it set to PlayStation but alas all I see in the box call X.
Fall damage is really harsh.
At times the game just doesn’t help you with direction or what the set scenario wants of you.
A lot of the platforming feels more like luck or glitches into a lip rather than skill or it’s how it is intended.
Not all cutscenes can be skipped and they are just slow in pacing.
The gems don’t come to you as quickly as they should and it’s very easy to leave them behind.
Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!