Splatoon 3 Side Order DLC Review (Nintendo Switch OLED)

Splatoon 3 Side Order DLC Review, As Agent 8, you wake up to discover Inkopolis Square has been drained of colour and its residents have gone missing. Alongside a drone who claims to be Off the Hook member Pearl, ascend the floors of the Spire of Order and strengthen your abilities as you climb the tower in a single-player experience that’s designed to be replayed over and over!

Splatoon 3 Side Order DLC Review Pros:

  • Gorgeous graphics.
  • 10.8GB download size.
  • Import Splatoon 2 save (optional) to get Golden Sheldon tickets, early access to a game mode and settings, and online rankings.
  • A character creator for you and your little sidekick.
  • Roguelike shooter gameplay.
  • Opening tutorial section.
  • Full gyroscope controls (optional).
  • 3rd person shooter gameplay.
  • In-game cutscenes.
  • Exceptional soundtrack.
  • Familiar controls.
  • Splatsville is your hub town where you can freely roam the streets, enter and use the shops, do deals, read and write messages with others and do some online play.
  •  Controls can be inverted with sensitivity sliders. The handheld and big screen have seperate menus.
  • Amiibo support.
  • Color the floor with your ink color, transform into a squid travel faster in the ink, and replenish your ammo.
  • You can use the ink to climb walls, jump over obstacles, and go through fences.
  • The train station takes you to either Inkopolis Square or Inkopolis Plaza.
  • Single-player game mode.
  • You create a character from a list of hairstyles, eye color, eyebrows, etc.
  • Color the floor with your ink color, transform into a squid travel faster in the ink, and replenish your ammo.
  • You can use the ink to climb walls, jump over obstacles, and go through fences.
  • The opening part is setting up the story and scenario.
  • Fast loading times.
  • You play a character called Agent 8.
  • Basic tutorial pop-ups that are more of a refresher.
  • In-game cutscenes and character interactions.
  • Uses its own Squid language.
  • The color has been taken from Inkopolis.
  • Color chips can be earned after each floor is clear and give new buffs, abilities, etc, and are color-coded and you equip them in each color slot.
  • Damage numbers show as you shoot.
  • You are working your way up a tower and start at the bottom every time with a boss fight at the top.
  • Every floor has a set objective.
  • You get three lives per floor.
  • Enemies take damage in your ink.
  • Your drone partner can carry you if you fall far and whilst being held you can shoot.
  • Combo counter as you take people out.
  • Breakable objects in the game world.
  • Uses a cool CCTV-like camera cut at the end of a level and has hi-tech-looking ui and screens.
  • A floor consists of a practice dummy and a cage to take you over to the main floor, when in the cage you can’t shoot but you can drop out whenever you want and fly in on your drone.
  • Blowing up portals within a level causes a huge ink explosion and portals spawn enemies.
  • Auto saves between floors.
  • The floors do incorporate multiplayer modes but in a solo setting so things like holding down an area and splatting everyone or shooting an antenna to move it etc.
  • Earn Membux from each floor after completing the objective.
  • Satisfying gameplay loop.
  • Bite-sized floor challenges.
  • You still get your bombs and special moves.
  • Works as a good way to help you with online.
  • Later floors will let you pick the objective and each has a difficulty assigned.
  • All new enemy types are called the Jelletons.
  • Very basic puzzle elements to floors as if you plan and work out what stuff you can make clearing a floor easier or/and faster.
  • The combo counter builds which can have bombs and rewards drop.
  • The end of the level shows the time taken.
  • Membux can be used to continue the floor if you lose all your lives otherwise you start the floor again from scratch.
  • Photo mode.
  • PRLZ is the main currency and is used to lower the difficulty of the spires.
  • The game turns into a roguelike after the opening spire run.
  • At the end of every run, you turn your collected color chips and Membux into PRLZ.
  • Spend PRLZ on your character – max lives, damage reduction, max armor, and broken armor jump. And your drone (who is Pearl) drone action slots, drone gauge Turf charge, and drone ink mine.
  • Over time you unlock new entries to spend your PRLZ on and can be real game changers.
  • Keys can be found and these are used at the lockers to get new rewards like diary entries, banners, new weapons to use, etc.
  • Palettes will have a weapon, most common tone (chip) secondary common tone, and abilities and bomb types. They are loadouts.
  • The Foyer is a huge practice area and you have access before any new run.
  • Floors are randomized in terms of objectives and difficulties for each objective.
  • Towers will have rewards at certain levels and you see them on the map after finishing a floor.
  • You are collecting and encountering items to fill in – the color chop collection, the Jelleton field guide, and the Dev diary.
  • Many rewards can be used outside of the DLC and used online.
  • Some cool level layouts and designs.
  • Hitting floor five gets you a bonus of PRLZ but then has the next run giving you 500 Membux to start with and floor 5 has a shop.
  • Your best run gets shown on the map every run.
  • Gets very addictive.
  • Bonus floors can appear for a bigger one-off reward.
  • You can spend PRLZ on the starting floor position.
  • End of run breakdown showing what killed you and all the chips you collected and then how many PRLZ you get after they are converted.

Splatoon 3 Side Order DLC Review Cons:

  • You get very little info in terms of owning the DLC and where it is.
  • Such a slow starter with a lot of stop-start cutscenes and character interactions.
  • In tight spaces, you go first person and it all goes a bit weird along with not always being able to see your ink level.
  • The story is not front and center.
  • Having a level timer feels a bit redundant.
  • It’s slow going between floors and not that snappy.
  • Cannot skip the cutscenes.
  • The game can definitely get overwhelming and that can be frustrating for new players.
  • You don’t get all the information like you can drop early from your drown by pressing shoot at a certain angle.
  • Some levels are a pain as they stack the game against you but in a cheap way like shoving a load of enemies in a small space.
  • Hard to know what objective you are playing, just the difficulty and reward are clear with the objective just being an icon.
  • The game doesn’t have a huge pool of modes to play.

Related Post: Splatoon 3 Review (Nintendo Switch OLED)

Splatoon 3 Side Order DLC.

Official website.

Developer: Nintendo

Publisher: Nintendo

Store Links –

Nintendo

 

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.