Starless Abyss review – Earth has fallen, and humanity’s last hope lies in the hands of the Proximae. This turn-based roguelike deck builder blends strategy with cosmic horror, challenging players to navigate the abyss and fight back against the encroaching eldritch forces.
Starless Abyss Review: Pros
Decent graphics.
2.52GB download size.
Steam achievements.
Full controller support.
Display settings – resolution and fullscreen.
Effects settings – CRT filter, collect gameplay data, pixel font, faster animations, flash effects, and unlock all.
The codes keep track of all Echoes, Factions, Ships, and Rituals you unlock in-game.
Card battler roguelike gameplay.
Tutorial pop-ups appear as you play with a tutorial-like first encounter.
Excellent soundtrack.
In-game cutscenes and character interactions.
Button prompts show on screen.
You play on a grid-based board.
Clicking your ship and cars will show the area in which you can move or attack.
Energy is needed to play cards, and this amount can change, but is always replenished each round.
Heat is another currency, as it were, to play some cards, but this doesn’t replenish and instead is earned over time.
The animations are really good, pure pixel porn actually.
Horror portals will pop up on the board, and these tell you that an enemy will spawn out of them, so you need to be aware.
Shortcut buttons and interactions show on screen for the menus and actions.
Earn exp from runs and level up to get new ships, cards, and factions.
You have a health bar, but you also have shields and can replenish it with cards.
Each game or run is a new timeline.
Five total characters to unlock and play as, they have unique stats and abilities amd play differently.
I like that you can hover over your ship and see what enemies will be attacking you next round.
Hover over enemy shops to see stats and attacks.
End of battle rewards let you choose from cards, maybe add artifacts (buffs) to a ship, and coins.
You control a couple of ships at a time, and they share energy but can move and attack independently.
The presentation is really good and grabs your attention.
The dice system is a unique one, it allows you to add dice rolls to choices in multiple-choice encounters to improve the chance percentage.
Run-based and as so you get randomised rewards, enemy types, and encounters.
You choose your own path through a run.
The interface is that of a spaceship interface, as you move around systems, you will see in first person the traveling.
The gameplay loop is addictive and fun, mostly due to how fast the game can be played.
Find ships to buy new cards, upgrade cards, and buy new ships.
Each ship has unique stats.
Statsis is a bubble that will go on one of your ships when it takes so much damage it’s close to blowing up. This gives you a short window to try and survive.
Starless Abyss Review: Cons
No actual graphics settings.
You cannot remap the controls.
The buttons are held down and not clicked, which can be annoying.
No voice work, all text-based, so get to reading.
It can be annoying to play multiple cards as you have to keep clicking on one, then deciding where to attack or heal, and after a few times, it gets a bit trying.
The mouse cursor stays on screen even when using the controller.
It didn’t always feel like the tutorials covered everything.
Later games get so busy with so many moving parts that it can get overwhelming.
Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!