Styx: Blades of Greed – When Stealth Turns Sharp and Greed Turns Deadly

Styx: Blades of Greed wastes no time dragging you back into its murky world of shadow‑slick corridors, whispered threats, and razor‑edged opportunity. From the moment you slip into its labyrinth of treachery, the game invites a deeper exploration of its stealth‑driven tension and goblin‑grinned mischief. Every step feels like a gamble, every corner a test of nerve, and every stolen moment a reminder that Styx’s world rewards only the bold, the cunning, and the quietly ruthless.

Styx hiding behind a small wall in Styx: Blades of Greed as he watches enemies talking nearby in stealth.

Styx: Blades of Greed Review Pros

  • Decent graphics. 
  • 21.04GB download size. 
  • Platinum trophy. 
  • Accessibility settings – Colourblind support, and controller vibration toggle. 
  • Audio sliders for – voices, music, cinematic, interface, effects, and master volume slider. 
  • Graphics settings – brightness slider. 
  • Camera settings – horizontal, vertical auto follow toggle, Invert axis, sensitivity sliders, and field of view slider. 
  • User interface settings – size scale slider, tutorials, subtitles, subtitles height, and opacity, objective labels, and icons toggle. 
  • Movement options – cover input method, cover input referential, and ledge input referential. 
  • 3 save slots. 
  • Four game difficulties – Easy, Normal, Hard, and Goblin. 
  • Stealth action gameplay. 
  • Tutorial pop-ups as you play. 
  • In-game cutscenes and character interactions have great voice work. 
  • The game is a lot more fourth-wall-breaking, making reference to the player and mechanics in play. 
  • You can pause the game. 
  • You basically pick a large section of the world, and then it becomes an open world. You can pick and choose which crystals to go after, which missions you do, and I do like that, as I can just find (stumble upon) exp items and stack up on resources. 
  • Resources and materials can be found in the world and are clearly marked and highlighted with your sight. 
  • Amber is the bar you have and is used like mana as it goes down as you do abilities like temporary invisibility, etc. You replenish it by finding and crafting amber elixir. 
  • They nailed the movement from walking, crouching, and going under tables and little holes; it’s seamless and not a huge camera adjustment exercise, which really impressed me. 
  • Stealth is good, but only after I get some new abilities under my belt. 
  • Nearly every room with an enemy is a puzzle game. 
  • It is funny watching how dumb the AI can be and how they lose sight of you. 
  • When The Ai finds you, they will stalk you and grab you from under a table. 
  • Aside from guards, there are innocent civilians who will snitch on you instantly, but you can accidentally drop a knife on their vital organs, so breathing is not an option. 
  • The game world locations look great, from the architecture to just how vertical it all is. 

Styx overlooking a dark, dimly lit shanty town from a high perch in Styx: Blades of Greed during a stealthy survey.

Styx: Blades of Greed Review Cons

  • The graphics and colours wash out every so often. I notice it more when loading in initially. 
  • The game crashes a lot, at least two times every session, back to the dashboard. 
  • Sign posting is not ideal; I stumbled across things more than intentionally. 
  • The compass shows a crystal you need to cleanse, but it will add a blue streak to direct you. It only directs you to the crystal, so finding the way to actually reach the crystal is almost like a guessing game. 
  • Stealth is fine except when it comes to taking out a guard, early on, and for large chunks of the game, it’s bad. You stealth and hit them, and then the last shot is like you did it with a firework, everyone knows what you did and hunts you. 
  • The distraction items you get are not great and don’t work as you would expect. 
  • I fell through walls and floors, which at first was funny, but then I had enemies being able to hit me and see me through the wall, which ended that bit of fun. 
  • The exp system is clever, but it does slow the pace at which you can get better and make the game more fitting.

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Styx gliding on a makeshift parachute into a run-down town in Styx: Blades of Greed during a stealthy night approach.

Styx: Blades of Greed

Official Website:

Developer: Cyanide Studio

Publisher: NACON

Store Link:

PlayStation

Styx: Blades of Greed Review

Jim Smale

Graphics
70%
Sound
70%
Accessibility
70%
Length
70%
Fun Factor
70%

Summary

Styx: Blades of Greed The Thrills and Highlights of Gameplay: Styx: Blades of Greed brings a solid mix of stealth action, open world exploration, and clever room-by-room puzzle design. The movement feels nailed down from walking and crouching to slipping under tables and squeezing through tight gaps without the camera fighting you. The world opens up into large sections where you can pick which crystals to cleanse and which missions to take on, often stumbling across exp items and resources along the way. Amber powers fuel abilities like temporary invisibility and can be replenished through crafting. The game leans into fourth wall breaking humour, has great voice work in cutscenes, and offers plenty of accessibility and control options. When the stealth clicks, especially after unlocking new abilities, it becomes satisfying watching how clueless the Ai can be as they lose track of you.

Styx: Blades of Greed Where It Falls Short Key Negatives:
The experience is held back by washed out graphics that appear during loading, frequent crashes that hit multiple times per session, and sign posting that leaves you guessing more than navigating. The compass points to crystals, but the route to reach them becomes a trial-and-error exercise. Early stealth takedowns are loud enough to alert everyone, and distraction tools do not behave as expected. Falling through walls and floors goes from funny to frustrating once enemies can hit you through them. The exp system is clever, but it slows the rate of improvement and makes the game feel more balanced.

Styx: Blades of Greed Immersive Story and Narrative Elements: The story moments come through in character interactions and in game cutscenes backed by strong voice acting. The fourth wall breaking tone adds personality as Styx comments on the player and the mechanics in play, giving the narrative a playful edge that fits the world.

Styx: Blades of Greed Visual and Performance Aspects:
The world looks great with impressive architecture and verticality across its locations. Graphics are generally decent but suffer from occasional colour washout. Performance is the bigger issue with crashes happening regularly and visual bugs like clipping through floors and walls disrupting the flow.

Styx: Blades of Greed Overall Verdict: Is It Worth Playing:
There is a lot to like in the stealth action, the open world structure, the movement, and the puzzle like enemy encounters. When everything works, it can be funny, tense, and rewarding. But the technical issues, inconsistent stealth takedowns, and rough signposting hold it back. It is a game with strong ideas and enjoyable moments, but also clear frustrations that shape the overall experience.

Back of the Box Quotes:

A stealth playground where every room is a puzzle in Styx: Blades of Greed

70%

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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