Surviving The Aftermath Preview (Steam Early Access)

Surviving The AftermathPreview (Steam Early Access)

Survive and thrive in a post-apocalyptic future — resources are scarce but opportunity calls. Build the ultimate disaster-proof colony, protect your colonists, and restore civilization to a devastated world.


  • Decent graphics.
  • 3293mb download size.
  • Steam achievements.
  • Uses the Paradox launcher and optional Paradox login management.
  • Graphics-fullscreen, resolution, v-sync, aspect ratio, rendering resolution scale, frame rate limit (30/60/90/unlimited), graphics preset, anti-aliasing, level of detail, shadow/foliage/fog quality, water reflections, and view distance.
  • Invert camera control.
  • Autosave-on/off and frequency of saves.
  • Twitch Integration setting.
  • Tutorial messages-on/off.
  • You set your game up first by choosing options in each category to determine the game’s difficulties-environment, catastrophes, resources, ideology, gatekeeper, specialists, and visuals.
  • Environment- cities demolished but nature fine, the world is desolate and unforgiving and the planet is a barren wasteland.
  • Catastrophes-worst has passed time to rebuild, it’s still dangerous and it feels like the apocalypse never ended.
  • Resources-well prepared, everyone, scrounged something and people left with barely anything.
  • Ideology-Hardy survivalist, colony builder, and wasteland explorer.
  • Gatekeeper-challenging but worth the risk, tough but fair and suffering or success.
  • Specialists-pick your starting group. Each has unique stats and skills.
  • Visuals-create your own flag, colony name, and colony motto.
  • Full controller support.
  • Photo mode-Fov slider, time of day, vignette, bloom, tilt shift, and hide Ui.
  • Fog of war-map uncovers as you move around and explore.
  • RTS strategy control system to it all.
  • Build new structures by placing them with thanks to a grid system. You initially place the outline and then must gather and use the required materials.
  • Play how you want.
  • Game speed buttons.
  • Full camera control.
  • Survivors-recruit them over time, you can send a signal when you are ready.
  • Save when you want.
  • Set work areas so people will automatically gather/hunt in those areas.
  • Everything you click on will give a pop up with information.
  • Natural disasters can happen at any time.
  • Solid Town building.
  • Bandits and wild animals will roam the map or protect areas.
  • The reputation system is in play where it will have players remembering your choices and acting off them.
  • Has a handy quick launch bar for building and research.
  • Beautiful wastelands!

Surviving The AftermathPreview (Steam Early Access)


  • So much to take in.
  • Performance issues in places such as slowdown.
  • Feels like your always one step behind.
  • Tutorial pop-ups are few and far between and it could do with helping with the general controls.
  • Slow-paced.
  • The controller is fine but you can tell it’s not as good as a mouse and keyboard.
  • A lot of micro-managing needs to be done.
  • Needs more automation tools for it all.
  • Can’t just upgrade buildings and instead have you demolish and rebuild.
  • Menus don’t line up properly by being clever and giving shortcuts.
  • Pathfinding can be a bit weak in places.

Surviving The AftermathPreview (Steam Early Access)


It’s early days (or access) so bugs are expected and this is no exception. The thing is this is a game by Paradox and is a management game set in a desolate world so you know it’s not only going to be a deep game but it’s a game that will take a lot of time to fine-tune and build upon. I put a fair few hours in and can say I really like the idea it’s going for, I mean you are in a world that’s gone to shit and you need to rebuild your town, recruit new people, and trade with strangers all whilst avoiding danger and catastrophes. It has elements of base building, people/resource management, and RTS and for the most part, does what you want and works how you would expect, it’s just it still has a long way to go to be coherent and smooth. Using the controller is fine but simple tasks like using the hints menu or highlighting characters is painful and fiddly, building and upgrading is a long laborious task. People management is fine but these guys need constant care and attention as they can’t just stay doing a job until completion in some cases and so you need to be there to press the button to get them to stay. The performance is alright but does have slowdown and camera issues from time to time. Graphics are lush for the world but a bit pixellated and blurry for the people and buildings that make an incoherent atmosphere. Overall I would say only die-hard fans aching for a challenge should jump in now but regardless the game is shaping up but still needs a lot of time.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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