Trapped in Kvark – A Brutal, Retro FPS Revival

Step into a crumbling underground facility in Kvark, a retro-inspired FPS where survival means adapting quickly and thinking fast. Set in an eerie reimagining of 1980s Czechoslovakia, the game blends old-school shooter mechanics with a gritty, immersive setting. Navigate tight corridors, face relentless enemies, and uncover disturbing secrets hidden beneath the surface. With limited resources and an unforgiving atmosphere, Kvark tests not just your shooting skills, but your ability to endure. Do you have what it takes to escape?

Kvark player activates a control panel triggering a massive explosion across a rugged mountainside terrain.

Kvark Review Pros

  • Decent pixel art graphics.
  • 2.31GB download size.
  • Platinum trophy.
  • Graphics settings – motion blur, brightness slider, and film grain effect slider.
  • Gameplay settings – 3 difficulties, show timer, toggle sprint, aim assist, and alternative jump button.
  • General settings – look sensitivity field of view slider, Invert axis, subtitles, camera tilt, and arachnophobia mode.
  • Many collectables and it is all housed in a collectables menu option.
  • Three chapters, each with five levels within.
  • First-person shooter gameplay.
  • Tutorial pop-ups as you play.
  • Decent upbeat soundtrack.
  • Familiar controls for the genre.
  • The levels and locations are huge, and you can freely explore them and find secrets.
  • At times, you will have the scarier parts where levels are pitch black and all you have is your flashlight.
  • Clear HUD system showing bullets, shields and health.
  • Enemies can drop health and shields, along with found in the game world.
  • Having all these creepy noises and unrecognisable voice loops going off gives the game a really creepy vibe, and it’s quite unsettling.
  • The gameplay is more akin to a Doom or Duke Nukem, I mean, it’s a remake of sorts, and this is its baseline.
  • A massive perks skill tree. Earn Anethium and spend it on the tree for new buffs and abilities.
  • You can aim and shoot through the sights.
  • Excellent explosions and environmental hazards.
  • The game is a lot of fun to play for veterans and new players.
  • It’s a game where wearing headphones really amplifies the tension and sense of dread.
  • Pop-up text of collected items.
  • Puzzle elements throughout, and a lot of Switch puzzles and moving crates and boxes.
  • Great enemy designs and behaviour.
  • Consistent checkpoints.

Kvark’s in-game skill tree interface showing green upgrades and icons on a stark black background.

Kvark Review Cons

  • You cannot remap the controls.
  • Shooting the enemies like rats is a nightmare to hit and even see in some cases.
  • No way to increase text size, and it is quite small.
  • I did find myself getting lost a lot; the signposting or general knowledge of where to go is sparse, and this annoyed me more than it should.
  • If you are sensitive like me to motion sickness, then you have a lot of tweaking sliders in your future. I can’t guarantee you will be 100 per cent OK, but I managed to get through it and I took long breaks in between sessions.
  • Never always sure when the game is saved.

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Kvark’s underground tunnel scene with mutated creatures pursuing the player through a dim, shadowy corridor.

Kvark

Official Website:

Developer: Perun Creative s.r.o.

Publisher: Perun Creative s.r.o.

Store Link:

PlayStation

Kvark Review

Jim Smale

Graphics
80%
Sound
80%
Accessibility
70%
Length
80%
Fun Factor
80%

Summary

Kvark – The Thrills and Highlights of Gameplay
Kvark throws you into a crumbling underground labyrinth inspired by 1980s Czechoslovakia, fusing retro FPS intensity with survival horror undertones. From Doom-style gunplay to eerie flashlight-only encounters, the game thrives on tension and unpredictability. The arsenal grows with perks unlocked through Anethium, while environmental hazards and switch puzzles break up the gunfights. Its massive levels invite exploration, secret-hunting, and relentless combat with unsettling audio loops heightening the dread.

Kvark – Where It Falls Short: Key Negatives
While Kvark nails the atmosphere, it struggles with usability. Players can’t remap controls, and the small text size creates accessibility hurdles. Motion sickness is a real concern, requiring heavy tweaking to play comfortably. Poor signposting leads to frequent confusion, and ambiguous save states add more uncertainty. Low visibility and frustrating enemy hitboxes, especially on smaller creatures, often break the immersion.

Kvark – Immersive Story and Narrative Elements
Kvark’s narrative is rooted in isolation and unease, unfolding through the remnants of a collapsing facility. Though story beats are light, environmental storytelling, disturbing sounds, collectable discoveries, and ghostly voices subtly shape the journey. It’s a slow-burn setup that favours atmosphere over exposition, encouraging players to connect dots as they progress.

Kvark – Visual and Performance Aspects
Kvark’s gritty pixel art delivers nostalgia with just enough polish. Lighting choices, explosive effects, and dark environments serve the mood well. There’s support for motion blur toggles, film grain sliders, FOV adjustments, and arachnophobia mode, though not everything resolves the comfort issues. The HUD is clear, and the overall sound design effectively fuels dread and engagement.

Kvark – Overall Verdict: Is It Worth Playing?
Kvark is a tightly wound retro shooter that rewards exploration, adaptability, and nerves of steel. Its mechanical depth, massive levels, and collectable systems add replay value, while the oppressive tone gives it a unique identity. Yet, technical quirks and accessibility gaps may alienate some players. For genre veterans willing to embrace discomfort for the thrill, Kvark delivers a raw, memorable experience.

Back of the Box Quotes:
“Kvark is Doom with a flashlight, and it doesn’t care if you’re afraid of the dark.”

78%

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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