TriFox Review (Steam)
For our TriFox Review, we play as a multitalented hero who is on a quest to restore his recently invaded and plundered home. Join us as we fight our way through swarms of enemies, engage in thrilling boss fights, and overcome exciting environmental challenges as we discover that there is more to our quest than meets the eye …
TriFox Review Pros:
- Decent graphics.
- 5.62GB Download size.
- Steam achievements.
- Full controller support.
- Four difficulties – Easy, normal, hard, and crazy.
- Three controller layouts.
- Graphics settings – resolution, display mode, shadow quality, v-sync, target framerate, brightness, contrast, and saturation.
- Three save slots.
- Action-platformer gameplay.
- Tutorial signs as you play.
- In-game cutscenes.
- Fast loading times.
- Game timer in the menu.
- Perks are aligned with playstyle melee, ranged/crowd control, and engineer.
- As you play you find perks and can assign them to any of the four ability buttons.
- You have the central hub where you choose which area and level to play along with the loadout room and a training area.
- Coins are collected in-game and are used to buy new perks.
- The loadout room is where you buy and equip abilities and a video will show what the ability does before you buy it.
- Hidden Collectibles in each level.
- Can replay levels.
- The combat plays a lot like a twin-stick shooter as the right stick changes your direction.
- End of a level breakdown showing the time taken, coins collected, and secret jewels found.
- Cool-looking locations.
- The lovable main character.
- Overall completion score for each level.
- Subtle puzzle elements.
- Mini and big boss encounters.
TriFox Review Cons:
- Cannot skip any cutscenes.
- No way to rebind controls.
- Minimal graphics settings.
- Has a few performance issues from screen tearing to slow down.
- No voice work.
- Does not have any camera control.
- Never sure when it was saved.
- It takes ages to destroy crates and chests.
- The environment can obscure your view.
- Aiming and timing jumps are difficult.
- With all the action and emoting, it just feels flat and unenergetic.
- Damage sponge boss fights.
- You do a series of enemy waves at set times, which go on far too long.
- They pad levels out with repetitive wave-based attacks and huge enemy numbers.
- The levels themselves drag on.
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TriFox:
Developer: Glowfish Interactive
Publisher: Big Sugar
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