Turbo Boost Racing Review (Nintendo Switch OLED)
Turbo Boost Racing Review, Race your friends and family in the fun, fast-paced arcade-style driving game. Choose from 16 cars and select one of 4 exciting game modes as you race your friends in local multiplayer on one of 12 available tracks. Power up your booster to steal the advantage, and take the lead.
Turbo Boost Racing Review Pros:
- Decent graphics.
- 346MB download size.
- Graphics settings – 30 or 60 fps (classed as power save), detail, shadows, view distance, and resolution slider.
- Full gyro control support with gyro sensitivity slider.
- Rumble can be set to off, soft, or hard.
- Four game modes – Tournament, race, time trial, and hot seat.
- Daily missions with an option to spend in-game credits for real rolls.
- Overall player rank and exp bar progress.
- The boost shop lets you buy things like – bribed referees, illegal bets, XP boosts, high stakes, overclock, and so much more. Uses in-game currency.
- 16 cars to unlock and buy with each having unique baseline stats for top speed, acceleration, brakes, nitro capacity, and drive train and gears.
- Racing gameplay.
- You can test drive cars.
- The My Cars menu lets you – upgrade performance, change rims, tune the car, paint your car, and add stickers.
- Your profile shows stats, favorite vehicle, name, player level, and an avatar that can be changed.
- Arcade presentation.
- Simple controls with a boost button.
- It’s refreshing to see and have so many graphic options.
- Different event types from time trials, and racing.
- Race mode lets you pick a car and track.
Turbo Boost Racing Review Cons:
- Very loose handling, even simple corners are hard to navigate so expect a lot of wall-hitting.
- You need to spend a lot of I’m game cash to get the car to the point where it’s somewhat better to drive but it never feels right.
- No in-game achievements system.
- The handbrake is no good and the base brakes are ineffective.
- Physics goes a bit all over the place when you hot debris, barrels, etc.
- Generic rock music which is fine but it all sounds the same.
- Only one driving view (aerial view).
- You cannot look behind you or anywhere else actually.
- The mini-map is very small and tucked away.
- It’s a very grind-heavy game, everything is rather expensive and the cash rewards are small.
- The AI is all over the place.
- No online multiplayer.
- Quitting a race in the tournament actually kicks you out of the whole tournament which is never mentioned.
- Cannot see or edit the controls.
- No way to earn back a boost in an event.
- There is no game mode for power-ups, all events are just plain.
- No difficulty options for any of the modes.
- Despite all the options you still get a lot of pop-ups happening.
Related Post: G.I. Joe Wrath of Cobra Review (Steam)
Turbo Boost Racing:
Developer:
Publisher:
Store Links –
-
7/10
-
7/10
-
6/10
-
7/10
-
6/10
Summary
Turbo Boost Racing offers a mixed experience with both notable strengths and significant drawbacks. The game features decent graphics and a manageable download size of 346MB. Players can adjust various graphics settings, including frame rate, detail, shadows, view distance, and resolution, which is refreshing for a mobile game. The game supports full gyro control with a sensitivity slider and offers rumble settings that can be adjusted to off, soft, or hard. There are four game modes: Tournament, Race, Time Trial, and Hot Seat, providing a variety of gameplay options. Daily missions and an overall player rank with an experience bar add to the game’s engagement. The boost shop allows players to purchase various enhancements using in-game currency, and there are 16 cars to unlock, each with unique stats for top speed, acceleration, brakes, nitro capacity, and drivetrain.
The gameplay includes the ability to test drive cars and customize them in the My Cars menu, where players can upgrade performance, change rims, tune the car, paint it, and add stickers. The profile section shows stats, favorite vehicle, player level, and an avatar that can be changed. The arcade presentation and simple controls, including a boost button, make the game accessible. The variety of event types, such as time trials and races, adds to the game’s appeal. However, the handling is very loose, making even simple corners difficult to navigate, leading to frequent wall collisions. Players need to spend a significant amount of in-game cash to improve their cars, but they never quite handle it right. The game lacks an in-game achievement system, and the handbrake and base brakes are ineffective. Physics can be erratic when hitting debris or barrels. Overall it is just way too over the top with the handling and has no real wow factor or anything in the way of unique or different.
The music is generic rock, which, while fine, tends to sound repetitive. The game only offers one driving view (aerial view), and players cannot look behind or around them. The mini-map is small and tucked away, making it hard to use. The game is grind-heavy, with expensive upgrades and small cash rewards. The AI is inconsistent, and there is no online multiplayer. Quitting a race in the tournament mode kicks players out of the entire tournament, a detail not mentioned in the game. Players cannot see or edit the controls, and there is no way to earn back a boost during events. All events are straightforward with no power-ups, and there are no difficulty options for any modes. Despite the numerous options, players still encounter many pop-ups.
In summary, Turbo Boost Racing provides a customizable and visually appealing racing experience with various game modes and car options. However, the loose handling, grind-heavy progression, lack of multiplayer, and other gameplay issues detract from the overall enjoyment. While the game has potential, it requires significant improvements to its mechanics and user experience to fully satisfy racing enthusiasts.