Uncover Citizen Sleeper 2: Starward Vector on Nintendo Switch OLED – A Game Worth Playing?

Citizen Sleeper 2: Starward Vector Review, The highly anticipated sequel to one of 2022’s most acclaimed RPGs! You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself. Choose a class, configure your skills, and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this RPG will satisfy both fans of the original game and new players alike.

Citizen Sleeper 2: Starward Vector Review Pros:

  • Decent graphics.
  • 815MB download size.
  • 3 save slots.
  • Three game difficulties – safe, risky, and dangerous. You can change it from the menu when you want.
  • Dangerous difficulty is hardcore and death is permanent.
  • Tutorials – on/off.
  • Three character classes– Machinist, Operator, and Extractor. Each has unique skills and stats for engineering, interface, endure, intuit, and engage.
  • Dice-rolling RPG visual novel gameplay.
  • Fast loading times.
  • An excellent fit for the Nintendo Switch is a handheld with headphones on.
  • Text settings – text size (Large/default), and text scroll speed (slow/default/fast).
  • Tells you when it was last autosaved.
  • Game difficulties let you turn off some of the more aggressive mechanics like stress and dying or you can jack it all up.
  • Beautiful looking locations.
  • The game is split into cycles, during a cycle, you can explore, use shops, do missions, and talk with characters.
  • Multiple-choice encounters are the name of the game.
  • Action dice are rolled every cycle and these dictate what actions you can do.
  • Condition is the name of your overall health with the energy your Shields in a way. Eat to keep your Shields up but starving will cause your condition (health) to deplete.
  • Actions will have a success percentage attached to each choice.
  • The soundtrack whilst minimal is well-implemented and sounds great.
  • Action rewards can be clock advancement, energy, or items.
  • Assign action dice to actions.
  • All actions will be a type, risk level, and any skill modifiers shown.
  • Clocks are important and plentiful as they are attached to certain situations or activities. When full it can be a good or bad thing.
  • Drives are used to guide you through conversations and yellow-marked ones are tied to your main goal.
  • Many endings are to be discovered.
  • A lot of replay value.
  • Play how you want.
  • Your condition at the start of a cycle dictates how many action dice you have.
  • The camera can be moved and rotated.
  • Colorful and memorable characters.
  • Very atmospheric.
  • Clear map markers and pop-up text.
  • Main and optional side quests.
  • Full quest and tracking management.
  • Cyro is the cryptocurrency of the game and is used for buying and bribing.
  • An empty container is your home and where you go to end the current cycle.
  • Data actions allow you to extract data from the Eye’s network.
  • Anything that needs a timer to show the progress of the activity is shown clearly on the map markers.
  • You can just lose hours of your life as one quick go turns into a marathon.
  • Very simple controls.
  • Buy and sell items/cargo/materials.
  • Such a sprawling and deep world.
  • Complete a Drive (mission line) and get an upgrade point to put into your character tree.
  • There is always something to do.
  • You have a guide menu that has all the tutorials and acts like a game manual.
  • Every action has a positive, negative, or neutral outcome and luckily most of the time you see this and the percent stages of them happening before you choose.
  • It’s happened again, the moment I jacked into the game I sat there and played it in one sitting and still wanted more by the end.

Citizen Sleeper 2: Starward Vector Review Cons:

  • Long initial load time.
  • The menus are with the d-pad and not the stick.
  • No touchscreen support.
  • You can’t see game options until you get into the game.
  • Using the analog stick is less than ideal.
  • So much to take in.
  • Doesn’t offer achievements or anything.
  • I have accidentally skipped through a sequence and clicked a choice before reading it which is annoying and you cannot go back so cautious buttoned presses is key.
  • Doesn’t have a dedicated save button or menu option.
  • The game does have some slowdown when rotating locations which is more noticeable on the big screen.
  • A slow burner of a game.
  • You cannot move the camera by just scrolling the map markers.
  • No auto scroll option for the texts so you have to keep pressing a button.
  • Same three character classes as the last game.

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Citizen Sleeper 2: Starward Vector:

Official website.

Developer: Jump Over the Age

Publisher: Fellow Traveller Games

Store Links –

Nintendo

  • 8/10
    Graphics - 8/10
  • 9/10
    Sound - 9/10
  • 9/10
    Accessibility - 9/10
  • 9/10
    Length - 9/10
  • 10/10
    Fun Factor - 10/10
9/10

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!