ZERO Sievert Review (Steam)

ZERO Sievert Review, The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild. Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the five biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.

ZERO Sievert Review Pros:

  • Decent graphics.
  • 323.33MB download size.
  • Steam achievements.
  • Full controller support.
  • Video settings – Resolution, grass amount slider, grass sway, black flashbang, fog and rain particles, low spec, fullscreen, fog of war, fog of war alpha, and fog of war field of view.
  • Gameplay settings – toggle sprint, food and drink animation, helper dialogue, item overlay timer, decrease weapons min range and increase weapons max range.
  • Tutorial menu option with two sections – crosshairs and range, and enemies and armor.
  • Three save slots.
  • Three game difficulties – Rookie, Survivor, and Hunter. You can also custom-tune and tweak trading, loot, progression, enemies, hardcore, and starting equipment. (six equipment load outs)
  • Top-down survival shooter gameplay.
  • Button prompts.
  • Multiple choice questions and interactions.
  • Full crafting system for medication, ammunition, food, repair kit, repair gear, mod weapons, tier 1 to 2 plus modules, and extras.
  • Handy track resources and materials option for crafting.
  • The Zero Sievert bunker is the safe space and here you can talk with characters, craft, take on tasks etc.
  • A full top down game world working on a screen by screen basis, so go off the screen to get another one.
  • You can pause the game.
  • Full mission management with main and optional missions to take on and track.
  • Initially just one location The forest, you can unlock five more and then choose where you go.
  • Earn exp and level up from missions and killing.
  • In-game cutscenes.
  • Location layouts randomize each life.
  • Fast loading times.
  • Day and night cycle with weather effects.
  • Very atmospheric.
  • You go out into the world for supplies and missions, but to escape you have to find the designated extraction zone.
  • Loot chests and the game world. Loot identity uncovers over time.
  • Many systems are at play like health, drink, food, and radiation.
  • The item management system allows quick equipment and quick swaps to speed things up.
  • Twin stick controls.
  • There is a lot of content and story hidden in the vast world.

ZERO Sievert Review Cons:

  • The tutorial menu is just an image with text.
  • No graphics settings really.
  • You don’t actually get a tutorial and the opening is cold and not clear.
  • It’s just not helpful at getting you up to speed and knowing what to do in the quickest time.
  • Menus don’t always load the cursor.
  • Traps are so small that you will nearly always hit them.
  • It’s just that accessibility is the biggest enemy and frustration.

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ZERO Sievert:

Official website.

Developer: CABO Studio

Publisher: Modern Wolf

Store Links –

Steam

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10
7/10

Summary

The game offers a mix of decent graphics and a manageable download size of 323.33MB, making it accessible for many players. It supports Steam achievements and full controller support, enhancing the overall gaming experience. The video settings are quite comprehensive, allowing players to adjust resolution, grass amount, grass sway, black flashbang, fog and rain particles, low spec, fullscreen, fog of war, fog of war alpha, and fog of war field of view. The gameplay settings are equally detailed, with options to toggle sprint, food and drink animation, helper dialogue, item overlay timer, and adjust weapon ranges.

The tutorial menu is divided into two sections: crosshairs and range, and enemies and armor, providing a basic introduction to the game mechanics. Players can save their progress in three save slots and choose from three game difficulties: Rookie, Survivor, and Hunter. Additionally, there are options to custom-tune and tweak trading, loot, progression, enemies, hardcore mode, and starting equipment, with six equipment loadouts available. The top-down survival shooter gameplay is complemented by button prompts, multiple choice questions, and interactions, as well as a full crafting system for medication, ammunition, food, repair kits, gear, mod weapons, and extras.

The Zero Sievert bunker serves as a safe space where players can interact with characters, craft items, and take on tasks. The game world operates on a screen-by-screen basis, with players moving off one screen to access another. The game can be paused, and there is full mission management with main and optional missions to track. Initially, only one location, The Forest, is available, but players can unlock five more locations and choose where to go. Experience points (EXP) are earned from missions and killing enemies, allowing players to level up. The game features in-game cutscenes, randomizes location layouts with each life, and boasts fast loading times. The day and night cycle with weather effects adds to the atmospheric experience.

Players venture into the world for supplies and missions, but must find the designated extraction zone to escape. Loot chests and the game world reveal their contents over time, and various systems like health, drink, food, and radiation are at play. The item management system allows for quick equipment changes and swaps, speeding up gameplay. Twin stick controls are used, and there is a wealth of content and story hidden within the vast game world.

However, the tutorial menu is just an image with text, lacking interactive elements. There are no extensive graphics settings, and the opening sequence is not very clear or helpful in getting players up to speed quickly. Menus sometimes fail to load the cursor, and traps are so small that players almost always hit them. Accessibility issues are a significant source of frustration, making the game less enjoyable for some players.

In summary, the game offers a rich and atmospheric experience with detailed settings and a comprehensive crafting system. However, it falls short in terms of accessibility and user-friendliness, particularly in its tutorial and menu navigation. Despite these drawbacks, the game’s depth and variety of content make it a compelling choice for fans of survival shooters.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!