ANTHEM#9’s Combo Fever: The Roguelite That Never Lets You Breathe
Stepping into ANTHEM#9 feels like diving headfirst into a kinetic storm of colour, calculation, and controlled chaos. This gem‑matching roguelite wastes no time pulling you into its secret‑agent world, where every move is a gamble and every combo is a miniature explosion of strategy. As you carve through dungeons, tweak your deck, and chase that perfect chain reaction, the game’s rhythm becomes hypnotic and an irresistible loop that begs for deeper exploration and sharper instincts. It’s a world built on momentum, and once it grabs you, it doesn’t let go.

ANTHEM#9 Review Pros
- Anime – like graphics.
- 1.84GB Download size.
- Steam achievements.
- Full controller support.
- Graphics settings – Resolution, display mode, FPS cap, and v-sync.
- Sound sliders for – voice, SFX, bgm, and master volume slider.
- Tutorial option in the menu, and it is replayable.
- Presentation-wise, it’s very clean, impactful and reminds me of the later Persona games with its design and comic book style effects.
- Fast loading times.
- Three game difficulties – Easy, normal and Hard. It affects health, damage, and enemy skills.
- Turn-based combat, you select gems from your pocket and use them to play cards, which are your attacks and abilities.
- At the start of every round, you get to pick a card to have for that one round, and they are random, like having shields or doing more damage, etc.
- Run-based game play loop, you choose your route through the map.
- You don’t have to play all gems each round, as you can keep them for the next round, so there is strategy.
- The presentation of moving through the game is fantastic, with your character doing these cool little run animations to the next event.
- After winning a match, you can get rewards like coins and exp.
- Earn EXP and level up to get new skills, which you can exchange in your deck for play. Choosing the same skill you already have will level that skill up.
- Ace skills are a powerful ability that only kicks in when you have one assigned and successfully do an all-cancel attack.
- The help menu populates as you play and serves as a manual for the game.
- In between events, you can check out your deck, look at the rewards you have, and plan your route.
- There are seven different event types on the map, all denoted by colour: treasure N battle, heal, event, shop, skill, and E/B battle.
- The shop lets you spend coins on new abilities or allows you to carry more gems in battle.
- Your health carries on throughout the run, and only hitting a heal map spot will get you healed.
- Big end-of-stage boss fights and mid-level boss fights can happen.
- You and your opponents have a health bar system.
- The combo counter system deals damage.
- You can exchange a gem for a random colour x amount of times per round.
- When you die, you can have the option to restart the battle you lost.
- The collection is where you get to see all the found and unlocked skills, blessings, charms, and enemies.
- In the results page, you can see the time and date of your previous runs, which character you used, items used, and how you fared.
- Gems are not just used for the ability to play cards; they are almost a game within themselves, as you can make out-of-the-box matches to create huge, almost game-breaking-looking combos.

ANTHEM#9 Review Cons
- The tutorials are long and only cover the basics, as you continuously get pop-ups as you play.
- It’s a game I found took a fair few runs to get into.
- The music is just not for me; I can’t really explain it other than it’s repetitive and just doesn’t sit with me.
- Boss fights are just huge bullet sponge events that drag on for way too long.
- Until you get to the point where you can reliably build a good deck, the gameplay loop, combat especially, is repetitive and stale.
- A game over and quit just takes you back to the main menu.
- I found it all to feel a bit lifeless, yes, there’s a lot of visual going on,but in terms of the life of the characters, there isn’t any.
- At the end of the day, I get it, I know what the game is going for, but for me, I just never gelled with it.
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ANTHEM#9
Official Website:
Developer: koeda
Publisher: SHUEISHA GAMES
Store Link:
Steam
ANTHEM#9 Review
Summary
ANTHEM#9 – The Thrills and Highlights of Gameplay ANTHEM#9 throws you straight into a fast-moving mix of gem matching, turn-based tactics, and roguelite momentum. Every run is a blend of picking routes, juggling gems, building decks, and chasing those huge chain reactions that feel almost game-breaking when they land. The presentation is clean and stylish with anime-like flair, quick loading, and a Persona-inspired punch to every transition. With multiple difficulties, replayable tutorials, a growing help menu, and a constant flow of rewards, skills, and map events, the loop is all about experimenting, levelling up, and pushing for that perfect combo rhythm.
ANTHEM#9 – Where It Falls Short: Key Negatives Despite its strong style, ANTHEM#9 can be slow to click. Tutorials drag on yet still leave gaps, the music loops in a way that never quite settles, and boss fights become long bullet sponge slogs. Early runs feel repetitive until you unlock enough tools to build a reliable deck, and even then, the overall world can feel a bit lifeless. A game over kicking you back to the main menu breaks the flow, and for all its visual flair, the characters never really come alive.
ANTHEM#9 – Immersive Story and Narrative Elements ANTHEM#9 keeps its focus firmly on the run-based structure rather than deep storytelling. The secret agent theme frames the action, but the narrative stays light, letting the mechanics and moment-to-moment decisions take centre stage. It is more about the rush of chaining moves and navigating events than following a character-driven plot.
ANTHEM#9 – Visual and Performance Aspects
The game shines in presentation with anime-like graphics, comic book-style effects, and slick transitions that make every movement feel energetic. Performance is smooth with fast loading, clean menus, and helpful settings for resolution, display mode, FPS caps, and sound sliders. The stylish UI and sharp effects do a lot of heavy lifting, giving the game a polished feel even when the world itself lacks personality.
ANTHEM#9 – Overall Verdict: Is It Worth Playing? ANTHEM#9 delivers a clever mix of gem strategy and roguelite progression with a strong visual identity and satisfying combo potential. It takes time to warm up, and some design choices slow the pace, but players who enjoy experimenting with builds and chasing big chain reactions will find a rewarding loop underneath the repetition. It is a game built on momentum, and when it hits, it hits hard.
Back of the Box Quotes:
ANTHEM#9 turns gem matching into a tactical rush of colour and chaos
