Cattie Review (PlayStation 5)
Cattie Review, Get ready for platforming action of the retro kind as you take the role of a nimble kitten named Cattie! Run, jump, hop from wall to wall, crouch, pounce, and swipe at enemies as you make your way through side-scrolling pixel art stages with feline precision. Inspired by genre classics of the ’80s, Cattie is presented in minimalistic black-and-white style and fluid 2D animation.
Cattie Review Pros:
- Nice pixel art graphics.
- 89MB download size.
- Platinum trophy.
- You get the PlayStation 4 and the PlayStation 5 versions of the game.
- Screenshake on and off option.
- Platformer gameplay.
- The first few levels are tutorial-based.
- You can jump, wall jump, and punch.
- Kill enemies by pinching them.
- The goal of the game is to get to the exit.
- Checkpoints act as a respawn point.
- Any deaths go to the last checkpoint hit or the beginning of the level.
- Handy current-level playing text.
- Easy to learn.
- The game soon turns into a reflex-heavy go-as-fast toy can platformer.
Cattie Review Cons:
- When you attack you stay still and have a small area of effect.
- Hitting enemies as you jump is tricky and not consistent.
- Level difficulties are all over the place with some levels being very simple and some being so precision-based it’s frustrating.
- The music is not that great.
- Boring trophy list.
Related Post: Chrysolite Review (PlayStation 5)
Cattie:
Developer: Vergiu Games
Publisher: Eastasiasoft
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7/10
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6/10
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7/10
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7/10
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7/10
Summary
“Cattie” is a platformer game that boasts charming pixel art graphics and a manageable download size of 89MB. One of its appealing features is the inclusion of both PlayStation 4 and PlayStation 5 versions, along with the coveted Platinum trophy. The game offers a screenshake option that can be toggled on or off, catering to player preferences. The initial levels serve as tutorials, easing players into the mechanics of jumping, wall jumping, and punching. The primary objective is to reach the exit, with checkpoints acting as respawn points, ensuring that any deaths result in a return to the last checkpoint or the beginning of the level.
The gameplay is straightforward to learn, with handy current-level playing text to guide players. However, as the game progresses, it transforms into a reflex-heavy platformer that demands quick responses. One notable drawback is that attacking causes the character to remain stationary with a limited area of effect, making it challenging to hit enemies consistently, especially while jumping. The difficulty of the levels varies significantly, with some being overly simple and others requiring frustratingly precise movements.
On the downside, the music in “Cattie” is not particularly memorable, and the trophy list is rather uninspiring. Despite these shortcomings, the game offers a mix of enjoyable and challenging moments, making it a worthwhile experience for platform enthusiasts. Overall, “Cattie” provides a blend of good and bad elements, with its charming graphics and accessible gameplay being offset by inconsistent level difficulty and lackluster audio, for quick trophies and a game that is just enough action to stimulate your brain it is a good choice.