Charging Into Chaos: A Hands-On Preview of Recharge
Blending simulation-grade physics with arcade-style rush, Recharge invites players into a high-octane world where RC cars grip, drift, and vault their way across track layouts inspired by skateparks, beaches, and pro circuits. This in-depth preview of Recharge’s Steam Early Access launch dives straight into the chassis of its customisation system, the tight control schemes, and the early buzz surrounding its community-first approach. Whether you’re seeking solo speedruns or 12-player online chaos, the game’s miniature motors pack more punch than their size lets on.

Recharge Preview Pros
- Nice graphics.
- 12.47GB download size.
- Steam achievements.
- Controller support.
- Display settings – resolution, window mode, v-sync, and limit fps.
- Upscaling option for performance and quality (
- Graphics settings – view distance, post processing, shadows, anti-aliasing, global illumination, textures, effects, and foliage.
- RC racing gameplay.
- Training mode has the controls and acts like a basic tutorial.
- Three game modes – single player, multiplayer, and training.
- Multiplayer has a host, quick join, and a room browser.
- Single player has a solo race game mode.
- Progress is like a battle pass, you level up and unlock new rewards like customisation options and RC upgrades and parts.
- Online leaderboards.
- Full 3D racer with a camera that does a really good job of staying on you, especially with all the stunts, ramps, and loop-the-loops.
- The handling is good, not the tightest, but it definitely gets the job done.
- Camera settings – motion blur, FPV FOV slider, camera shake slider and the second camera settings are – fov slider, camera distance, and camera lag.
- Race setup options – Eleven tracks, three game difficulties, a lap counter, and AI count from zero to eleven.
- The locations are varied and do play well.
- It’s a game that shows promise but needs tightening up on the basics and a lot more content.

Recharge Preview Cons
- Had a lot of difficulty getting the volume to work; even on full blast, it still hardly made a noise.
- The controller only works all the time in racing and in some parts of some menus, for example, I couldn’t get up to the settings menu without resorting to the controller’s mouse input.
- Initial black screen after the splash screens, which is just long enough to make you think the game has crashed.
- Quitting out of training took me back to Steam without warning.
- The mouse cursor keeps popping up when using a controller.
- Just swapping menus in the settings will reset them. It has an apply button, but even that only seems to work sporadically.
- So many menus, but mostly the single player that is just a load of boxes saying this is coming on this date and this is coming on the is date. It just doesn’t feel good when all you see are coming soon boxes straight away.
- For some reason, I cannot get any of the customisation to work in the garage when using the controller, despite showing the icons and prompts for it.
- I tried multiple controllers, and they would randomly just stop working.
- Bouncing off the walls and boundaries is overly harsh, and the camera spins very fast, which can be off-putting.
- Right now, it’s very content-light and is good for a game here and there, but doesn’t have enough to keep you coming back.
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Recharge
Developer: Room Games
Publisher: Room Games
Store Link:
Recharge Preview
Summary
