Chip ‘n Clawz vs. The Brainioids Delivers Strategy With a Side of Squish | Gert Lush Gaming
From the neon glow of Brainium crystals to the squelch of rogue grey matter underfoot, Chip ‘n Clawz vs. The Brainioids launches players into a comic-book cosmos where strategy meets slapstick. This in-depth dive into Julian Gollop’s latest creation fuses base-building brilliance with third-person action, letting you command armies while squishing alien brains with your robo-cat’s paws. Whether you’re leading the charge solo or tag-teaming with a mate in couch co-op, every Grav Sphere reclaimed feels like a punchline delivered with a plasma cannon. It’s chaotic, colourful, and completely unafraid to be weird in the best way possible.

Chip ‘n Clawz vs. The Brainioids Review Pros
- Awesome comic-style graphics.
- 4.49GB download size.
- Platinum trophy.
- Interface settings – language, enable one-press skippable cutscenes, text scale (small/normal/large/huge), display control hints, display building info panel, and display health numbers.
- Network options – cross-play, and hide game code in online lobby.
- Controller settings – Invert axis and sensitivity sliders for both player 1 and player 2.
- Mute button to turn off all sounds.
- Four game modes – campaign, versus, practice range, and join game with code.
- The campaign can be set to online or offline.
- 3 save slots.
- Cutscenes are a mix of FMV, in-game and character portrait interactions.
- Has a Saturday morning TV show presentation and fell to it all.
- Excellent voice work.
- Solar system level select, where you can replay and rewatch previous levels and cutscenes.
- Fast loading times.
- Action RTS gameplay.
- Tutorial pop-ups as you play.
- Each level will have a primary objective and a couple of optional objectives, along with your best rank shown and a description of the task ahead.
- Two game difficulties – normal and hard, and you can pick each time you select a level.
- A full 3D game world, and you have 360-degree camera control, and your character is in the third-person view.
- Brainium is the resource that powers nearly everything in the world. You can farm it from deposits and find small chunks around the world.
- Build miner depots that churn out little miner workers who will then automatically go and farm Brainium deposits for you.
- Find hidden collectable info cards with each level, and the pause screen shows how many you have and how many there are. You keep them after you finish the level.
- Enemies can and will attack your workers and structures.
- Your character can fight enemies and has a sword and other abilities at other times, and the combat is very hack and slash, complete with a combo counter. There is also a handy auto lock on that helps.
- Your main hub building in each level is where you respawn if you die, but you can unlock new respawn point choices in the world.
- The game runs really well, the camera movement is smooth and fast, and combat is responsive.
- Play how you want and build how and what you want.
- Comic book style pop-ups as you fight like wham or blast, or other such things.
- You can demolish buildings for a small scrap return.
- When placing structures, it’s really quick from the radial dial to outline the building plans project with green for OK to red, to indicate you cannot place that here.
- Clear and clean, easy to read HUD.
- You can pause the single-player game.
- The music is surprisingly upbeat and bass-heavy; I like it.
- Very much a main character with a helpful sidekick against aliens vibe.
- Capture enemy and neutral structures by using your Brainium.
- Use Brainium in the world to interact with things to change the world, like statues that can open places or drop bridges.
- You can and will create bots to help you fight, and many other things.
- The command screen turns the level into a blueprint-style loadout, and you can set waypoints and commands for your workers, etc.
- Your main character is very chatty, with a lot of one-liners and quips as he fights.
- Objectives show at all times on the screen and tick as you complete them.
- I found the game surprisingly easy to get into and get the flow going.
- Commanding troops, and that isn’t just on that screen, oh no, you can just use shoulder buttons and the cursor to quickly and easily set a beacon for them to follow.
- When you start getting different troop types, you can then use the d-pad and command button to easily and quickly command a single set of troops or just have them all at once.
- Follows the logic of certain troops and enemies are stronger and weaker against certain types, so shooting troops can take out melee quicker, but you can take out shooters quicker.
- On the map will be the main story missions, but also optional challenge levels you can take on.
- Earn stars and nanobitz based on your level completion performance and spend them on upgrades and new abilities, and structures.
- I am very impressed by how they’ve managed to not only advance the genre but also make what is usually a technical heavyweight in Knowledge into a lightweight, accessible RTS experience.
- Exploring the world is just as much fun as building.
- When mashing the attack button, you do special attacks every few attacks that make for some great moments.
- Other collectables to find include comics and blueprints.
- Find secret areas and islands within the level you are in.
- Luckily, most of your troops will do things automatically, like mining or going after a particular structure. You can, as I said, command them, but it’s nice to be able to just build and forget sometimes.
- So many cool troops to build and command, it’s cool the way you have to open up the plans for them in a level, at a little pod thing that shows a projection of that troop.
- It lets me, no hang it, actually encourages me to play like I used to play Command and Conquer. I can hang back and just build a huge army and then storm the base in well well-fought swoop, love it.
- Having bright colours, dopamine-fuelled pop-ups and rewards make it a fantastic experience.
- I like replaying levels and trying new strategies out.
- You can change the loadout of your team with new buffs and abilities before you take on a level or challenge.
- One huge bonus is you can build what you want where you want; it doesn’t have to be tied to another structure or so close to a base, it takes out all the little management things and streamlines it.
- Even in single player, you do get to play each character, no real difference really, but we all like change.
- Spend Brainium on structures and troops to Overdrive them so they perform better.

Chip ‘n Clawz vs. The Brainioids Review Cons
- The controls look like they can be remapped, as they have a reset to default option, but I couldn’t get them to work, so no way to remap the controls.
- Respawning having a timer, and how easy it is to die, does suck some fun out of it.
- The opening levels are very stop-start as they drip-feed in the story and the controls.
- Your character is chatty, that’s not always a good thing; repetitive lines and constant chatting do grate, and you get no control over the frequency.
- The camera can go a bit all over the place in small, tight spaces.
- Water being auto death is a real pain.
- Level design overall is solid, but there are so many ledges and lips that you can clearly reach, but the game says no.
- The comics and cards are disappointing as they are just cool pictures with a box of text. I was hoping it was a proper comic, and the cards would have the writing on the back of the cards that you could read.
- No Colourblind support or dyslexic font, etc.
- I did find that after long sessions, I didn’t go back to the game for a long while.
- It’s a game that can still be quite repetitive once you have unlocked the tools and abilities.
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Chip ‘n Clawz vs. The Brainioids
Developer: Snapshot Games Inc.
Publisher: Arc Games
Store Link:
Chip ‘n Clawz vs. The Brainioids Review
Summary
Chip ‘n Clawz vs. The Brainioids – The Thrills and Highlights of Gameplay
Chip ‘n Clawz vs. The Brainioids throws you into a neon-drenched comic-book cosmos where base-building meets third-person hack-and-slash chaos. You command quirky robo-armies, harvest Brainium, and unleash combos with your sword-wielding feline hero. The game blends RTS mechanics with action-packed combat, letting you build freely, command troops with ease, and explore vibrant alien worlds. With four game modes, couch co-op, and a blueprint-style command screen, it’s a dopamine-fuelled playground of strategy and squish. Optional objectives, challenge levels, and collectable info cards add replay value, while troop variety and upgrade paths encourage experimentation. It’s a Saturday morning fever dream with plasma cannons.
Chip ‘n Clawz vs. The Brainioids – Where It Falls Short: Key Negatives
Despite its charm, Chip ‘n Clawz vs. The Brainioids stumbles in a few areas. The inability to remap controls is a real frustration, and the respawn timer, combined with frequent deaths, can sap momentum. Early levels feel sluggish due to drip-fed tutorials, and the chatty protagonist quickly wears thin with repetitive quips. Tight spaces mess with the camera, water equals instant death, and some ledges are inexplicably off-limits. Collectables like comics and cards lack depth, and there’s no colourblind or dyslexic font support. After long sessions, the repetition creeps in, making it harder to return for another round.
Chip ‘n Clawz vs. The Brainioids – Immersive Story and Narrative Elements
The narrative in Chip ‘n Clawz vs. The Brainioids leans heavily into its Saturday morning cartoon vibe, complete with FMV cutscenes, character portraits, and solar system level select. It’s light-hearted and self-aware, with a main character who never stops talking and a helpful sidekick tagging along. While the story isn’t deep, it’s delivered with flair and humour, keeping things playful and accessible. Objectives are always visible and tick off as you progress, giving a constant sense of momentum even when the plot takes a backseat to gameplay.
Chip ‘n Clawz vs. The Brainioids – Visual and Performance Aspects
Visually, Chip ‘n Clawz vs. The Brainioids pops with comic-style graphics, bold colours, and animated pop-ups like “wham” and “blast” mid-fight. The 3D world offers full camera control, and the HUD is clean and readable. Performance is solid across the board, with fast loading times, responsive combat, and smooth camera movement. The upbeat, bass-heavy soundtrack adds energy, and the interface offers plenty of customisation options. From radial building placement to blueprint-style command screens, everything feels streamlined and snappy.
Chip ‘n Clawz vs. The Brainioids – Overall Verdict: Is It Worth Playing?
Chip ‘n Clawz vs. The Brainioids is a chaotic, colourful mashup of RTS and action that’s easy to pick up and hard to forget. It’s not perfect; some design quirks and accessibility gaps hold it back, but its charm, creativity, and sheer fun factor make it a standout experience. Whether you’re storming alien bases or farming Brainium with bots, it encourages experimentation and rewards strategic play. If you’re after a game that lets you build, bash, and blast your way through a comic-book galaxy, this one’s worth a look.
Back of the Box Quotes
“Chip ‘n Clawz vs. The Brainioids: Where strategy meets slapstick in a neon brain-squishing bonanza.”
