Die After Sunset Review (PlayStation 5)
For our Die After Sunset Review, where we play an Action-packed roguelite shooter stacked with hundreds of items, unique quests, monstrous bosses, and hordes of enemies. Choose from three unique characters, complete quests, and level up after every run! The year is 2120. An alien race referred to as the ‘Murkors’ have invaded every corner of the earth with their unrivaled power and… rubber duck hats. The resistance holds out to prevent the extinction of humanity, but not for long. It’s up to you as a defender of Earth to level up and take on the murkor hordes… before the sun sets.
Die After Sunset Review Pros:
- Nice graphics.
- 3.22GB download size.
- 12 trophies.
- Shooter gameplay.
- Optional tutorial.
- 3rd person view.
- Controller settings – Invert the Y axis, sensitivity slider, and rebind controls.
- Three playable characters with one having to be unlocked.
- Run based gameplay.
- At the end of a run, you get a full stats breakdown, info on who killed you, how many Mukus you saved and items picked up.
- Quick restart option.
- Enemies drop light orbs which is the currency in the game.
- Chests can be found and opened with light orbs.
- Roguelike in that every run is randomized, you lose everything and you only keep what you bank.
- Upgrade tree is where you spend Mukus goop on either attack, shield, health, or light.
- The items menu uses Mukus to permanently unlock new items to show up in future runs.
- The extras menu is where you spend huge Mukus on big game-changing options like selling items etc.
- Enemies can drop health.
- Wide range of whacky items that mix it up and are more like modifiers.
- A typical game run is when you are in an open area, Missions will spawn and you get to them and complete them to earn rewards and stars. All this is under a time limit before the big boss shows up.
- Mukus goop has to be banked in the special machines otherwise you lose them upon death.
- Quests are housed in a designated menu and offer permanent unlocks like equipment and characters.
- Once unlocked you can edit your character’s loadout for main, secondary, and light weapons along with your ability.
- Buttons show the above actions to help you get used to the controls.
- You see enemy health bars.
- The compass bar at the top shows where to head and then huge rings of color show missions.
- Chests emit a small beam of light and some require unlocking first like taking on a wave of enemies.
- Pop-up text for any item/equipment dropped.
- Each character has unique stats and abilities/gear and perk unlockables.
- Play how you want.
- After clearing a mission you get a chest that lets you choose light, damage, or health increases along with a gadget or item.
- Drones can be picked up and float around with you shooting and healing automatically.
- Exploding barrels are littered around the level.
Die After Sunset Review Cons:
- The text is really small.
- Takes a while to get used to it all.
- Missions repeat themselves a lot.
- The sensitivity when ADS is insane no matter the setting.
- At the start of a new run, a load of horrible noise happens for a few seconds.
- The tutorial is very basic.
- It takes a bit of time to get used to and work out what each mission is.
- Mission progress isn’t the clearest especially as you have to quickly glance at it.
- Gunplay does not feel great.
- The drones, bushes, and generally anywhere indoors can and will obscure your view.
- Performance overall is a bit up and down.
- Feels really repetitive and grindy.
- The boss fights add in loads of scrubs that make it harder and not a lot of fun to play.
- It always feels like the game is against you.
- Enemies can and will randomly spawn in front of you.
- When in a boss fight the scrubs can leave the area and be protected from the bubble but can still damage you.
- There is a limit to how many light orbs you can carry.
- Some chest opening requirements are not clear.
- Enemies have amazing accuracy.
Related Post: Bomb Rush Cyberpunk Review (Steam)
Die After Sunset:
Developer: PQube
Publisher: PQube
Store Links –
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7/10
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6/10
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7/10
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7/10
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7/10
Summary
The game features three playable characters, one of which has to be unlocked, and run-based gameplay. At the end of each run, you receive a full stats breakdown and information on your performance. The game has a currency system using light orbs dropped by enemies, which can be used to open chests and purchase upgrades. The upgrade tree allows you to spend Mukus goop on various attributes such as attack, shield, health, or light. The game also features a wide range of items that act as modifiers and can be permanently unlocked using Mukus.
However, the game has some issues such as small text, repetitive missions, and unclear mission progress. The gunplay does not feel great and the performance is inconsistent. The game can feel grindy and the boss fights are not very enjoyable due to the addition of scrubs. There are also some issues with enemy spawning and accuracy.
Overall, the game offers a lot of customization options and allows you to play how you want, but it has some issues that can detract from the overall experience.Its a game that you can handle for one or two runs but once you put it down it is very hard to pick back up.