Gigapocalypse Preview (Steam Early Access)
This Gigapocalypse Preview lets us become a giant monster with manifold skills in Gigapocalypse, inspired by classical Kaijū movies such as “Godzilla” and “King Kong” and the game classic “Rampage”.
Gigapocalypse Preview Pros:
- Decent graphics.
- 756.32MB Download size.
- Steam achievements.
- Controller support.
- Can rebind controls for both keyboard and the controller.
- Graphics – Auto adjust, aspect ratio, resolution, fullscreen, and effect quality.
- Six Gigas – Ro’Gath, Azurath, Doomterra, Nebular, Nullisar, and Veteris.
- Click on each monster’s lore for a backstory.
- The difficulty rating for each monster.
- Customize certain Gigas (more coming soon).
- Opening tutorial.
- Pop-ups are done in a newspaper report kinda way that looks really cool.
- Gigas has five unique skills that can be unlocked and upgraded with level-ups and skill points.
- Can skip cutscenes.
- Tamagotchi style Gimmick, in between battles you can nurture your Giga pet by feeding them, doing in-game achievements and objectives. You earn mutation points to use on customizing and growing your Giga.
- City select screen.
- Unlock endless mode for the city locations.
- Endless runner-style gameplay.
- Rage is earned from causing destruction or damage and rage is Needed in Order to do your attacks.
- Generally, you have one melee and one ranged weapon.
- Excellent animations.
- You can cause environmental harm to civilians.
- When caring for your pet you can buy decor to improve your stats.
- Endless list of quests and achievements to work through.
- A lot of replayability.
- Plays like a cross between a clicker and an endless runner.
- Every run feels like progress.
- Checkpoints can be hit so you can restart from there.
- Pets – you can collect and equip a handful of these guys to add further buffs or passives.
- Can get addictive.
- A lot of carnage.
- Big boss battles.
Gigapocalypse Preview Cons:
- Menus are a nightmare with the controller.
- Store pages don’t actually say the controller works.
- Bare minimum graphic settings.
- Slow burner.
- Boss battles will throw new mechanics in with no warning on how to do them.
- A lot to take in.
- The mouse cursor stays on the screen.
- Progress is a very stop-start.
- When you change Giga you have to do a whole intro section.
- A lot of grinding just to get semi-competent.
- Can be hard to manage your health early on.
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Developer: Goody gameworks
Publisher: Headup Games
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