Kādomon: Hyper Auto Battlers Steam Early Access – A Must-Play or Wait for Full Release?
Kādomon: Hyper Auto Battlers is making waves in Steam Early Access, bringing fast-paced auto-battler strategy with unique creature designs and deep team-building mechanics. As one of the freshest entries in the genre, Kādomon: Hyper Auto Battlers challenges players to craft powerful squads and outmaneuver rivals in dynamic, tactical combat. But does it deliver enough depth and replayability to keep players hooked? Whether you’re a veteran of the auto-battler scene or a newcomer looking for a strategic thrill, this Kādomon: Hyper Auto Battlers review explores its standout features, early access strengths, and what could make it a must-play for competitive gamers.
Kadomon Hyper Auto Battlers Preview Pros:
- Excellent cartoon graphics.
- 2.69GB Download size.
- Full controller support.
- Graphics settings – resolution and fullscreen.
- Gameplay settings – screenshake, battle panning, and language.
- Run-based auto battler.
- Every run, you pick a trainer (male or female) and pick one of their three starter Kodomon.
- Map-based run where you pick each step of the map.
- Event sequences can be landed on, and they give a set of random choices, which could be items or buffs.
- Combat is an auto battler with each character having a bar that, once full, they do their attack.
- Each Kodomon will earn exp and level up to increase stars, and you will evolve into a new Kodomon.
- Yes, it has a Pokémon vibe.
- After a battle, you get coins, a choice of a random Kodomon to take, and other rewards.
- Morale is like your life bar; you can get more of it, but if you lose a fight, you lose moral points, and once it hits zero, you get a run/game over.
- Items can be earned and bought from the shop, and adding the item to a Kodomon adds a new buff, ability, or attack.
- Discarding Kodomon will give you an EXP sweet you can give to another Kodomon.
- Your fighting party is a max of four Kodomon, but you can have eight in your box and in between battles, so you can freely swap them in and out.
- Each Kodomon is an element like air, water, fire, etc.
- Rock, paper, scissors like mechanic is at play with it being like fire beats plant, but rock beats water, and by beat I mean do more damage.
- Earn Reroll tickets to Reroll the shop.
- Coins can be used to buy items and Kodomon.
- If you earn or buy a duplicate card of a Kodomo, then it turns into experience.
- Another instance on the map is a camp where you can either give a huge load of exp to a Kodomon or add the randomised element to a Kodomon card.
- The game is very simple to get into, but gets devilishly hard as you have to learn good strategy from your party to the route you take on the map.
- Instant loading times.
- Three game speeds in combat are a button press away.
- Each region (map) has a collection of Kodomon, and as you acquire them, it feels it in.
- The seed number is shown at different times and can be shared.
- All items and Kodomon in your inventory give a pop-up showing all the info on them.
- Evolutions trigger a small animation event, but you can skip it.
- There is an end-of-run breakdown.
- Very moreish and has that just one more go mentality.
- As you finish runs, you unlock new items that could show up.
- The end of each map/region is a boss fight, and mini-boss fights can appear on the map.
Kadomon Hyper Auto Battlers Preview Cons:
- Only two trainers with six total starting Kodomon.
- For the first few hours, you tend to pick Kodomon not on what or who you want, but more to fill in the library of Kodomon.
- Cannot remap the controls.
- I personally don’t like the pop-up over items and Kodomon, as it really obscures your view and makes simple tasks stressful.
- Luck-based, so it is what it could be.
- It’s not always clear what your team builds or what element is until you get into it.
- A small pool of Kodomon seems to be in the rewards rotation.
- I couldn’t find any way to get rid of items, which is annoying when you miss out on rewards or exp sweets because your inventory is full.
- The controller works fine, but the map and menus could be tightened up.
- After a few hours, I was kind of done and had seen everything, so now I’m just waiting for updates.
- There is no customisation like team names or renaming Kodomon.
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Kadomon Hyper Auto Battlers:
Developer: Dino Rocket
Publisher: Fireshine Games
Store Links –