Review: Toy Odyssey: The Lost And Found (PS4)

Nightmares are only the start of his troubles. Brand needs to uncover the secrets of the house before it’s too late.

Pros:

  • Crisp nice looking graphics.
  • 1.89GB DL size.
  • Three save slots.
  • Full platinum trophy.
  • Metroidvania game play.
  • Can rebind controls.
  • Opening tutorial with ongoing pop ups.
  • RPG elements from an extensive upgrade tree to an even bigger crafting tree.
  • Every death or re visit to your hub ends the day. The game is measured in nights so if you die 3 times, That would mean next life is night 4.
  • Base defense mechanic. When you end the day the enemy can raid your base for items/weapons or tools. You can craft defenses to limit or even stop the raiding and protect your loot.
  • Uses the DS4 touch pad for the map. The map has a full legend next to it.
  • Collect loot like crafting materials from enemies, Loot boxes and items like cans/pill bottles.
  • You play as a toy that must explore rooms in the house, Collect items, Do missions and protect your base.
  • Many enemy types from tanks to ninjas to dinosaurs and UFO. Each attack and behave differently.
  • Rooms are dark and you must find and hit either the light switch or generator. Your not in pitch blackness though as you have a glow bug companion.
  • Discover shortcuts represented as rat holes.
  • When you die you keep everything you collected.
  • Every new day/night the rooms change so its all randomized.
  • Huge map to discover.
  • Main and optional side missions can be done.
  • Simple control scheme.
  • Find blueprints to unlock the ability to craft new items/weapons.
  • Earn/find keys to unlock new rooms.
  • Random room challenges pop up with a loot chest reward upon completion.
  • Diary pages can be found and give you some story.
  • Find and rescue prisoners.
  • Really deep game.
  • The game is surprisingly addictive.
  • Slot machines can be found and used for a chance at bonus loot.
  • Your loadout has a main and secondary weapon, Necklace and a gadget.
  • Cogs and bolts are the currency used in the game and readily found.

Cons:

  • Really small text.
  • A lot to learn.
  • Don’t get told a lot especially at the beginning.
  • Combat is very basic at the start.
  • Enemies can fly/attack through walls and floors.
  • Fall damage is brutal.
  • Due to the random nature of the rooms, Entering a new one can have enemies right on top of you.
  • Platforms are not always clear what can and cannot be jumped on.
  • Difficulty spikes throughout.
  • Unlocking and crafting is really slow as you need so many parts or hard to find parts and then you need blueprints and money.
  • Its just too random and this is again about crafting material more than anything.
  • Health is very hard to come by in the game.
  • Music sometimes just cuts off.
  • Getting raided is seriously overpowered and they take way more than you bring in and it feels so unbalanced. This changes a bit later on once you have defenses but its a slow painful road to getting them crafted.

 

The Number:
  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 8/10
    Length - 8/10
  • 7/10
    Accessability - 7/10
  • 8/10
    Fun Factor - 8/10
7.4/10

Summary

Toy Odyssey: The Lost And Found is a game that will surprise you. Looking in you think its just another dime a dozen platformer. So wrong! What you get is a game with a huge crafting tree, Base defending and a massive map to jump and fight around. It is a slow starter and does have some balnacing issues but overall it is a fun game. The hook of collecting items is a strong one and will take hold of you before you know whats what. I enjoyed my time with it and will continue to play it just because of the crafting and fun setting that makes exploration fun and varied. In short it has few flaws but overall its a solid Metroidvania game that needs to be played.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!