THE LAST TRAIN: Baquedano – Shadows, Subways, and Something Behind You

 

Stepping into the dim, echoing corridors of THE LAST TRAIN: Baquedano feels like drifting into a waking nightmare stitched from urban folklore and flickering subway lights. This unsettling descent invites you to explore its abandoned station, piece together its mysteries, and confront the presence stalking just beyond your peripheral vision. As you push deeper into its oppressive tunnels, every sound and shadow becomes a question this in‑depth exploration aims to unravel with a steady pulse and a wary glance over the shoulder.

The starting train in THE LAST TRAIN: Baquedano, shown in a calm moment before the tension begins.

THE LAST TRAIN: Baquedano Review Pros

  • Decent graphics. 
  • 359.4MB download size. 
  • Platinum trophy. 
  • Own in-game achievements list. 
  • Controller settings – Invert axis and sensitivity sliders. 
  • Reduce motion option in the game settings. 
  • Volume slider for game volume. 
  • First-person horror gameplay. 
  • In-game cutscenes and character interactions. 
  • A full 3D game world. 
  • The game moves at a very fast pace. 
  • You are being perpetually chased by a character called Tung. Not particularly scary looking, but he does just appear, and his facial expression never changes. 
  • After getting caught, you just start the loop again. 
  • The game world is a train, a train station, and you find additional caverns and tunnels around. 
  • Collectable candles to find. 
  • I found the game had a lot of nods and Easter eggs to tropes, other games, and films and TV shows. 
  • Simple controls, just moving around and an interact button. 
  • Your character blinks during play. 
  • A handy interact prompt comes up when near an interactive element; it can give a clue as to what to do or may give a bit of story. 
  • Find and view portraits and paintings found in the world. 
  • You have to do everything in one run, so collect all candles in one run, portraits, etc. 
  • You move at a pace so you can outrun the Tung at all times, and it works well. 
  • The scare mechanic is very subtle but effective; seeing someone just standing there, then coming towards you, will not be good. 
  • I really like the game, and having to memorise the layout and item location adds another layer, as does the almost puzzle labyrinth-like world layout. 
  • Find the security room, and you can see the Tung roaming around, and it’s just a cool little feature. 

A terrified, exhausted man cowering in THE LAST TRAIN: Baquedano as he struggles to escape the relentless threat.

THE LAST TRAIN: Baquedano Review Cons

  • You may find the game moves way too fast, it’s almost twitchy, and it can be a bit much. 
  • Bare minimum game settings, and it only offers a game volume. 
  • There isn’t a story or tutorial laid out at the beginning; the game just starts. 
  • It takes a few runs to get the game flow down and work out what the game wants from you.

Related Post: A-Train 9 V5.0 Review – A Deep Dive Into Rail Strategy

A towering statue looming over a character outside in THE LAST TRAIN: Baquedano, creating a tense and imposing moment.

THE LAST TRAIN: Baquedano

Official Website:

Developer: Matías Avilés

Publisher: Plastic Frog

Store Link:

PlayStation

THE LAST TRAIN: Baquedano Review

Jim Smale

Graphics
70%
Sound
70%
Accessibility
80%
Length
80%
Fun Factor
80%

Summary

THE LAST TRAIN: Baquedano – The Thrills and Highlights of Gameplay THE LAST TRAIN: Baquedano wastes no time throwing you into its fast‑paced first‑person horror loop, where you’re constantly being hunted by Tung and forced to memorise layouts, item locations, and the labyrinth-like tunnels that branch off the station. The subtle scare design works well, especially when someone is just standing there before slowly coming toward you. Simple controls, handy interact prompts, in‑game cutscenes, portraits to find, candles to collect, and a full 3D world all help build a surprisingly engaging rhythm. The ability to outrun Tung, check his movements from the security room, and restart instantly after being caught keeps the tension high without ever feeling punishing.

THE LAST TRAIN: Baquedano – Where It Falls Short: Key Negatives
The game’s blistering movement speed can feel overly twitchy, and the bare‑bones settings don’t help, offering little more than a volume slider. There’s no introduction or tutorial, so the game simply begins, leaving you to figure out the flow through repeated runs. It takes a few attempts before the structure and expectations properly click, which may put some players off early.

THE LAST TRAIN: Baquedano – Immersive Story and Narrative Elements
THE LAST TRAIN: Baquedano doesn’t present a traditional story upfront. Instead, it leans into environmental hints, portraits, interaction prompts, and subtle nods to tropes, films, and other games. The narrative is something you piece together through exploration rather than exposition, creating a mysterious, almost dreamlike sense of discovery as you push deeper into the station and its hidden caverns.

THE LAST TRAIN: Baquedano – Visual and Performance Aspects
The game delivers decent graphics for its small download size, with a full 3D world, character interactions, and a blinking mechanic that adds a touch of realism. Performance is smooth thanks to the fast movement speed, and accessibility options like motion reduction and sensitivity sliders help tailor the experience. The overall presentation leans into dim lighting, flickering ambience, and tight corridors to maintain its unsettling atmosphere.

THE LAST TRAIN: Baquedano – Overall Verdict: Is It Worth Playing?
THE LAST TRAIN: Baquedano offers a surprisingly engaging loop built on speed, subtle scares, and memorisation. Its minimalist approach to story and settings won’t suit everyone, but the tension of being chased, the clever world layout, and the satisfaction of mastering each run make it a compelling little horror experience. It’s fast, focused, and atmospheric, delivering more than you might expect from its small footprint.

Back of the Box Quotes:
A relentless sprint through shadows where every run teaches you something new.

76%

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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