Trigger Witch Review (PlayStation 4)
This Trigger Witch Review shows us a stylized 2D twin-stick action game set in an odd open world where magic is outdated and firearms are the new way of life. Players assume the role of Colette, a prospective graduate from the Stock, an academy for Witchcraft and Triggery. After a mysterious man invades her realm, events are set in motion that turn Colette’s life upside-down, casting her as the sole heroine with enough firepower to restore peace.
Trigger Witch Pros:
- Decent pixel art graphics.
- 1.75GB download size.
- Platinum trophy.
- Controller speaker – on/off.
- Game settings – pinata mode, laser sight, cursor, aim assist, text speed, font style, and screen shake.
- Can rebind controls.
- 3 save slots.
- Six difficulties – very easy, easy, normal, hard, very hard, and custom.
- Local drop-in and out Co-op.
- Twin-stick shooter controls.
- Puzzle elements throughout.
- Charming gameplay.
- Pick up new guns.
- Pistol/hand cannon. The only gun that auto reloads, infinite ammo and gets used when your primary gun runs out of ammo.
- Wayfarer stone allows you to fast travel home.
- Opening gauntlet to learn the game mechanics.
- Multiple choice interactions.
- Easy to read the map.
- Clear objective markers.
- Has a Zelda game feel to the music and graphic style to the atmosphere.
- The map uncovers as you play.
- Enchanting soundtrack.
- You can pet the animals.
- Play how you want as the world is very open.
Trigger Witch Cons:
- Choices in a conversation mean nothing.
- Can lose track of what’s going on.
- So much text slows the game pace down a lot.
- Few performance hitches here and there.
- Combat is quite generic.
- Puzzles get quite tedious.
- A lot of fetch quests.
Related Post: Hades Review (Xbox Series S)
Trigger Witch:
Developer: Rainbite
Publisher: Eastasiasoft
Store Links –
Summary
Trigger Witch looks a lot like a Zelda game if Link had a “Falling Down” moment. What I mean is this game looks like a Zelda game but plays with magic and guns rather than swords. It’s a competent twin stick game that has you doing a very basic dungeon with a gauntlet at the end to teach you all the mechanics and controls. Once in the real world you have a lot of freedom to just go around and do what you want. When you start doing the missions then the world gets bigger and more things can happen. I loved the game for about an hour then the novelty wore off, the long extensive text boxes and fetch quest after fetch quest caught up to me and I just started to hate everything. Trigger Witch is fine but it does have pacing issues and doesn’t like variety as much as other games in the genre does. It’s a game you will play on and off rather than flat out and to be honest it kinda suits that.