A-RED Walking Robot: Learning To Walk Has Never Been This Hard
A-RED Walking Robot is a physics-based platformer where you take control of a small mechanical protagonist navigating a world that feels much larger than he is. The core loop involves managing your momentum and speed as the robot perpetually moves forward while you guide his path. It’s a journey through detailed real-world environments where you must collect keys to survive and unlock abilities to progress past obstacles.
Specs & HUD | Gameplay Review | Performance & Fidelity | Settings & Controls
A-RED Walking Robot PS5 Review: Specs & HUD
- Developer: JOOKITOOZ
- Publisher: Dojo System
- Release Date: 2024
- Genre: Physics Platformer
- Download size: Small and quick.
- Platinum trophy: Included for the hunters.
- Tutorial signs appear as you play to help you along.
- Wind-up keys act as your collectables, your save points, and your respawn locations.

Gameplay Review & Mechanics Breakdown
The game is very accessible and a ton of fun; it’s simple but has enough to keep you engaged at all times. You play as a robot, and you control how fast he walks, and he just goes. You can turn and shoot, etc., but the gimmick is that the robot will perpetually move; you just control the direction and speed. Pick up new abilities like ram robots, lasers, etc. The jetpack is limited in use, but you can change your position in the air to manipulate distance.
Don’t go in thinking it’s all fun and games; it is a difficult game as the physics and momentum play a huge part, and it’s almost like learning to walk again. It to me is a spin on a game like Getting Over It. For this is a game where you will replay sections over and over until you work out what to do or get the perfect run on it, it’s a game designed to be frustrating. Your robot has its own little language; it speaks as you set him up for death at every opportunity. When you fall over, you can try to get back to your feet or just wait to get respawned.

A-RED Walking Robot PS5 Review: Performance & Fidelity
- Beautiful, highly detailed graphics throughout.
- Fantastic looking locations where you feel like a robot in the real world.
- Platformer gameplay that relies heavily on momentum.
- Physics-heavy movement that provides a steep but engaging challenge.
Settings, Customisation & Control Details
- You can remap the controls to suit your style.
- Accessibility processor option is there (No idea what it means, but I’m always emotional).
- Sound volume sliders are available for FX, music, and master volume.
- No camera control at all, which can make simple tasks feel awkward.
- The pause menu is weird because the first immediate option is new player or change player, and it’s so easy to press it by mistake.

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A-RED Walking Robot PS5 Review
Summary
GOOD STUFF
The game is very accessible and a ton of fun; it’s simple but has enough to keep you engaged at all times. Beautiful, highly detailed graphics make for fantastic-looking locations where you are a robot in the real world. You can remap the controls and use the accessibility processor option. I love that you pick up new abilities like ram robots and lasers, and the jetpack, while limited, allows you to change your position in the air to manipulate distance. Plus, the download size is great, and there is a Platinum trophy.
BAD STUFF
The respawn timer takes a while to kick in, and there are no real accessibility options to help with the difficulty. It’s not always clear where you need to go or what to do, which can be frustrating. A major annoyance is when you fall off the platform onto the floor; you can just keep going, but you are stuck, so you have to find a way to get off yourself. You have no camera control at all, and it can make simple tasks awkward, plus the pause menu is weird since the first option is “change player”, and it’s way too easy to press by mistake.
OVERALL VERDICT
It to me is a spin on a game like Getting Over It. This is a game where you will replay sections over and over until you work out what to do or get the perfect run on it; it’s a game designed to be frustrating. It is a difficult game as the physics and momentum play a huge part, and it’s almost like learning to walk again. Your robot has its own little language it speaks as you set it up for death at every opportunity. Tough, raw, and beautiful.
