Atlas Fallen Reign of Sand Review (PlayStation 5)

For this Atlas Fallen Reign of Sand Review, where we rise from the dust and glide the sands of a timeless land, filled with ancient dangers, mysteries, and fragments of the past. Hunt legendary monsters with powerful sand-infused weapons and abilities in spectacular, super-powered combat.

Atlas Fallen Reign of Sand Review Pros:

  • Beautiful graphics.
  • 16.45GB Download size.
  • Platinum trophy.
  • Five save slots.
  • Can remap controls for the controller buttons.
  • Graphics mode – performance or quality.
  • Intensity settings – motion blur, bloom, lens flare, lens dirt, chromatic aberration, depth of field, sharpening, radial blur, and AMD fidelity FX super-resolution 2.
  • Controller settings – Invert axis and sensitivity sliders, and deadzone sliders.
  • ARPG gameplay.
  • Three difficulties – Easy, normal, and hard.
  • Cutscenes are a mix of FMV and in-game interactions.
  • Can skip cutscenes and fast-forward interactions.
  • A 3D game world with full 360 camera control.
  • Photo mode
  • Opening tutorial section showing off the movement and combat, you get pop-ups as you play to help with new mechanics and items.
  • Hack and slash combat.
  • Full character creator – hair, skin tone face, eye shape, facial features, outfit color, and a handful of preset characters.
  • Multiple choice encounters.
  • Full Co-op campaign support once you finish the opening tutorial.
  • Fully voiced characters.
  • Momentum is generated from attacks you do with fill the bar and increase your damage but also increases the damage you receive.
  • Momentum can go down if you don’t keep up the attacks.
  • Ascending is where you fill your momentum bar and continue doing damage, your arm/weapon gets bigger and you do more fantastical attacks.
  • A compass at the top shows mission markers and distances.
  • Game time can be displayed at all times, on just the menu, or switched off entirely.
  • Sandskin is where you time your parry just right and you freeze the enemy along with resetting the Sandskin cool down.
  • Full load-out and inventory management, equip a main and secondary weapon along with any armor sets.
  • Fast pace from the movement to the combat.
  • The Source introduces thrilling combat with new Wraith Abilities. In limbo, you’ll unlock wraith-like powers to master the sand. Transform into a Shellshocker to unleash a damaging tornado and gain momentum, or morph into a Mawer to dash forward, damaging enemies in your path.
  • Essence stones can be earned and equipped to add new powers and effects in combat.
  • Sand sliding is where you slide along the sand and move at a rapid pace.
  • Find and open loot chests.
  • New Difficulty Mode Nyaal’s Nightmare.
  • Resources and materials can be found and dropped from enemies for crafting.
  • Interact with parts of the sand world by raising large structures or finding loot boxes.
  • You can also get aerial combat along with air-dashing and juggling actions.
  • The map fills in as you explore, and highlights places of interest. You can set custom waypoints.
  • The essence stones come in different colors and shapes which dictate how many you can have equipped at one time.
  • New monster: The Morpher is a nimble Wraith that challenges you with swift aerial strikes and powerful ground melee attacks.
  • Find vantage points to uncover hidden Collectibles, chests, resources, etc.
  • Shatter is an attack whereby you use all your momentum to do a ridiculous amount of damage.
  • Nyaal is your companion that currently inhabits a Gauntlet you wear.
  • The game boasts enhanced entry into the game’s opening hours and universe introduction by improving pacing, storytelling, cinematics, combat diversity, VFX, and SFX to create a better player experience.
  • You have Nyaal senses where you can scan the area for markers.
  • Perks are unlocked by upgrading your armor, then you use the perk tokens on the perk tree to open it new abilities and buffs.
  • The anvil is where you can upgrade your gear and armor, save, and fast travel between all visited anvils.
  •  Cool effects such as chests turning to sand after opening them.
  • As you play the game Nyaal starts to remember things which helps shape the game.
  • Guiding lights show objectives.
  • Play the game how you want.
  • A huge open world full of beautiful locations.
  • New monster: The Weaver is a parasitic Wraith that enhances its host’s power and spreads Affliction (NG+ only). It moves to a new host after completing its ritual and only attacks when provoked.
  • Three types of quests in the game – main, side, and errand quests.
  • Treasure maps can be found and show a place with a mark on the location of the treasure.
  • Lore and sound files can be found.
  • Materials within the world are clearly marked.
  • You can collect materials as you are sand sliding.
  • 25 new Essence Stones.
  • Collect recipes to then fuse essence stones together for new ones.
  • Massive enemies have multiple parts and you can target and break parts but doing so makes them enraged which is bad.
  • You can see the enemy in the world roaming around and engage if you want to.
  • Get new Gauntlet skins.
  • As you explore the game, you’ll find special Breaches with unique gameplay modifiers that require adapting your playstyle. These modifiers set objectives and add buffs or debuffs, like increased Momentum but no jumping. Completing these trials rewards you with materials, Essence Stones, and customization options.
  • Collect air shards and other ability shards to improve your distance and strength in harder-to-accomplish tasks.
  • Fast loading times.
  • Wild animals can show you treasures, follow them without alerting them and if they turn gold you will find treasure.
  • Quick and easy ability to change quests on the fly.
  • If a mission/errand/side quest requirements are met before you trigger it then it still counts.
  • Armour customisation options – dye to change every part of the fabric color, cosmetic item, and a transmog to change the appearance.
  • You do get a fair warning if leaving an area means you cannot come back.
  • The further you get the more vertical it all gets with platforming and puzzle-like Labyrinth routes up buildings and mountains.
  • The watchtower has a boss and minions but beating them opens up the area by clearing the haze, allowing characters to return and animals start to show up.
  • Tainted stones drop from elite enemy types and they are stronger but they do have downsides.
  • Watchers Fury is a self-contained event that you can escape or fight through for massive rewards.
  • After completing the main story, start a new adventure in New Game + mode, carrying over all your progress. NG+ features updated enemies, including the Weaver, which buffs foes with Affliction. Defeat it quickly to avoid health reduction. NG+ also offers 3 new armors, unique rewards, and a new Weapon Upgrade System for stronger modifiers.
  • The second world is really good and a different take on what you have seen so far.
  • Bestiary fills in as you face new enemies and if you find bestiary entries.

Atlas Fallen Reign of Sand Review Cons:

  • Doesn’t offer text size options.
  • You have to be in an exact position to trigger an interactive button prompt.
  • The graphics pop in and out at times.
  • At times you don’t know if the skip cutscene button will fast forward a part or just skip the whole scene.
  • The combat can get very mashy.
  • Slow starter.
  • A lot of the time your choices in conversations don’t seem to matter.
  • Going between sliding and running takes some getting used to.
  • Timing the Sandskin takes a lot of practice.
  • The camera is less than ideal with aerial combat.
  • A lot of sand!
  • So much to take in.
  • The Sand sliding is not always ideal, one bit of rock or a small ledge will have you stopping dead.
  • Had it a few times where enemies would go through walls or structures.
  • You cannot manually save whenever.
  • All you get told is the time of the last save and not how long ago you saved.
  • Using fast travel is a pain, you can’t just cycle through unlocked fast travel and instead have to navigate the map.
  • At times conversations go on way too long and you can only speed it up so much.
  • You have to hold a button down to show markers on the map.
  • A few times just hard crashes.
  • Found a fair few areas where I could pass through walls and scenery.
  • The game Kate on gets very fetch questy and drags out a simple advancement with unnecessary extra steps.
  • Having to hit points to open the next one in order to get a shard gets really tedious with bad platforming mixed with a short time limit.
  • A couple of the quests, later on, have no real guidance or hemp where to finish the quest.
  • The side quests and interactions feel empty and serve no real purpose.

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Atlas Fallen Reign of Sand:

Official website.

Developer: Deck13 Interactive |

Publisher: Focus

Store Links –

PlayStation

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessibility - 8/10
  • 9/10
    Length - 9/10
  • 9/10
    Fun Factor - 9/10
8.4/10

Summary

Atlas Fallen is a game that has you surfing sand and fighting monsters in a strange new land. I instantly fell in love with the world as it is vast and varied offering a lot of exploration, it’s always good when a game lets you play and explore how and when you want. The surfing is cool and beats walking but it does mean the non sandy parts suck as they instantly stop you dead and highlight how slow you move even when running! The gameplay is a lot of killing monsters and racing around collecting shards to upgrade your Gauntlet and it’s fine, I would say it’s on the same tier as a Darksiders game in that it’s a perfectly fine RPG adventure with a few gimmicks but it outstays it’s welcome. The first place you play in acts like a giant tutorial and is fun but by the time you have gotten to the second location it all becomes samey and repetitive. Simple tasks have extra needless steps, the mission variety dwindles and to be honest, I just got tired of the same old thing over and over. I honestly thought this game was going to be my sleep hit of the year as it started so strong but the more I played the more flaws and frustrations crept in. Atlas Fallen goes for the unexpected and nails it for some of the time but the repetitive nature and obvious padding of missions left a bad taste in my mouth I do believe that there is a good game here especially the combat once you get used to it and have a fair few abilities going, I mean it east Devil May Crys breakfast for aerial combat. Atlas Fallen is a great game and a really good co-op experience. It goes for something different and honestly, the story is good, and the worlds are fantastic but the combat is Monster Hunter on speed levels of awesome.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!