Lumo 2 Breaks the Mold with Retro Twists and Isometric Mischief

Step into a pixel-perfect portal with Lumo 2, where every room is a handcrafted puzzle box and every twist rewinds the clock to the golden age of British arcade adventures. This isometric metroidvania doesn’t just challenge your reflexes; it flips the genre script with collapsing floors, mischievous ducks, and cassette-fueled secrets. From top-down logic loops to side-scrolling sprints, Lumo 2 invites you to explore, experiment, and embrace the unexpected in a world that’s as nostalgic as it is delightfully unpredictable.

The hero navigates a classic 3D platforming section in Lumo 2, leaping across floating platforms in a vibrant puzzle zone.

Lumo 2 Review Pros

  • Decent graphics. 
  • 1.41GB download size. 
  • Platinum trophy. 
  • 3 save slots. 
  • Cutscenes are a mix of FMV, in-game, and character interactions. 
  • Beautiful 3D game world locations to explore and play in. 
  • Button prompts show during gameplay to help. 
  • Metroidvania adventure gameplay. 
  • Collectable boom boxes, find them and interact with them, and tapes spawn out of them; you then collect them in a specific order to get the boom box. 
  • Third-person view, so you see your character at all times, you float to break your fall, and this viewpoint helps a lot. 
  • Each room is its own puzzle or setpiece. 
  • Game settings for – SFX volume, music, master, and gamma slider. 
  • Find rubber ducks and take them to specific spots for bonuses. The quirk is that you cannot jump with ducks, so it brings a new challenge. 
  • What I actually landed up really liking is how levels and locations unravel, it’s like it’s own adventure, a room can be plain but then after a few other interactions it makes that room something. You know what it’s like, a Metroidvania. 
  • When rooms have things to collect, it will fill up an icon and then tick when you have got them all. 
  • You are free to go back and replay or rediscover locations. 
  • The game doesn’t stick religiously to the 3D aesthetic and does mix it up in many ways, and it’s refreshing and adds more variety to the game. 
  • Excellent puzzle designs, and yes, I can get frustrated as I’m a bit on the thick side of brain power, but it is great to see this style of puzzle design. 
  • This is a solid puzzle Metroidvania that appeals to a particular gamer and won’t be for everyone. 
  • I really do like how you won’t always play as your character, and this opens up new ways of playing. 
  • You can play with the stick or the d-pad for movement. 
  • I should probably say that this is a game for particular people, but that doesn’t mean others cannot play it. What it means is some will instantly fall in love with it, and some will struggle and get frustrated and get a lot more playing. 
  • Save and exit option, along with a teleport to the hub from the pause menu. 
  • Many different types of puzzles it feels a lot like Crystal Maze at times. 
  • It is satisfying when you either nail a puzzle, collect all capsules in a level or when you finally unlock a new door or location. 

The protagonist in Lumo 2 manipulates stacked boxes to solve a spatial puzzle in one of the game’s quirky challenge rooms.

Lumo 2 Review Cons

  • The game is very obtuse; it doesn’t break you in well at all and is actually kind of off-putting. 
  • It’s a slow-paced game, it has old-school mechanics like no mid-level or mid-room checkpoints, leading to frustrations and time, as you always start back at the beginning of the level. 
  • There are weird sfx noises that go off, and it’s not that nice when all you want to do is move around. 
  • The music is going for a low-fi type angle, but it ends up not really doing anything. 
  • You cannot bring up the controls or guide. 
  • No accessibility options at all. 
  • There isn’t really any sort of help in the way of tutorials, and so much time is wasted learning what you can and cannot do. 
  • Just to be clear, there aren’t any hints or tips within levels, so you may well have to go out of the game to find solutions. 
  • 3D third-person puzzles are actually harder, as you cannot move the camera and lining up jumps and platforms is a real pain in the ass. 
  • Triggering and entering doors is very sensitive. 

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The hero ascends a crumbling tower in Lumo 2 while a swarm of bats closes in, adding urgency to the vertical puzzle climb.

Lumo 2

Official Website: 

Developer: Triple Eh? Ltd

Publisher: Numskull Games

Store Link:

PlayStation

Lumo 2 Review

Jim Smale

Graphics
70%
Sound
70%
Accessibility
60%
Length
80%
Fun Factor
90%

Summary

Lumo 2 – The Thrills and Highlights of Gameplay:
Lumo 2 throws you into a handcrafted metroidvania playground where every room is its own puzzle box. From collapsing floors and mischievous ducks to cassette-fueled secrets, the game constantly shifts gears between top-down logic loops and side-scrolling sprints. You float to break your fall, collect boom boxes in sequence, and haul rubber ducks to specific spots, all while navigating a third-person view that keeps your character in sight. The game mixes up its 3D aesthetic with refreshing variety, and the puzzle design feels like a modern Crystal Maze. It’s satisfying when you nail a puzzle, unlock a new door, or tick off every collectable in a room. Lumo 2 rewards exploration and experimentation, even letting you replay and rediscover locations freely.

Lumo 2 – Where It Falls Short: Key Negatives:
Lumo 2 doesn’t ease you in. It’s obtuse from the start, with no tutorials, no help, and no accessibility options. You’ll waste time figuring out what you can and can’t do, and the lack of mid-level checkpoints means you’re often sent back to the beginning. The music aims for lo-fi but doesn’t land, and weird sound effects can be distracting. You can’t bring up a guide or controls, and the camera is locked during 3D platforming, making jumps and door triggers frustratingly sensitive. It’s a slow-paced experience with old-school mechanics that may alienate some players.

Lumo 2 – Immersive Story and Narrative Elements:
Lumo 2 doesn’t rely on a traditional story arc. Instead, it builds its narrative through quirky setpieces, FMV cutscenes, and character interactions that feel stitched into the gameplay. You won’t always play as your main character, and that shift opens up new ways to engage with the world. The game’s structure feels like a journey through a retro arcade dreamscape, where each room evolves and reveals its own mini-adventure.

Lumo 2 – Visual and Performance Aspects:
Visually, Lumo 2 offers a beautiful 3D game world with varied locations that pop with nostalgic flair. The download size is lean at 1.41GB, and the game runs smoothly with clear button prompts and adjustable settings for SFX, music, and gamma. While the graphics are decent, the inability to move the camera in key sections can hinder the experience. Still, the mix of visual styles adds welcome variety and keeps things fresh.

Lumo 2 – Overall Verdict: Is It Worth Playing?:
Lumo 2 is a puzzle-heavy metroidvania that’s not for everyone, but if you click with its style, it’s a rewarding ride. It’s a game for particular players who enjoy quirky challenges, retro vibes, and layered puzzle design. The lack of guidance and accessibility might frustrate some, but those who embrace its eccentricity will find a game that’s both nostalgic and inventive.

Back of the Box Quotes:

“Lumo 2 dares you to think sideways in a world that never plays straight.”

74%

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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