[REDACTED] Review (PlayStation 5)

[REDACTED] Review, [REDACTED] takes you deep into Black Iron Prison, a high-tech correctional facility on Jupiter’s icy moon, Callisto. Inmates are infected and mutating, security systems are indiscriminate, and other survivors are trying to escape by any means necessary.

[REDACTED] Review Pros:

  • Awesome cel-shaded graphics.
  • 9.72GB download size.
  • Platinum trophy.
  • Krafton ID integration for bonus rewards and website functionality. (optional)
  • Video settings – 120HZ display mode, bloom, brightness slider, and gamma.
  • Two controller presets – standard and alternative.
  • Tutorials – on and off.
  • Accessibility options – QTE auto-complete, and guard mode.
  • Colors – Greyscale, and high contrast mode.
  • Damage numbers can be on or off.
  • 3 save slots.
  • Action roguelike gameplay.
  • The game is set within the Callisto Protocol universe.
  • You play as a survivor and have to escape the prison and the planet via the last remaining escape pods. Each time you die you come back as another one and your body reanimates into a zombie and will be against you in future runs.
  • Overseeing the whole thing is a guy that is watching you on the cameras, he will narrate over the action at times, show up on monitors or even on your screen.
  • Animated and still art cutscenes with cool comic book-style pop-ups.
  • Isometric view of the 3D game world.
  • The crisis management terminal is where you unlock and buy new buffs and abilities. You can equip as many as slots you have, you can also buy more slots. This terminal uses contraband.
  • Riot response terminal is where you spend key codes on unlocking and equipping new weapons, you can also go here to upgrade weapons.
  • The gear locker is where you buy new player skins using found/collected security ID tags in your runs and each suit has a unique perk and can be upgraded.
  • The practice area shows you the controls and lets you practice on dummies.
  • You can see enemy health bars.
  • Plenty of environmental hazards like electric fences, exploding barrels and so much more.
  • Lightning fast gameplay.
  • Rock upbeat style music.
  • Many combo attacks can be strung together.
  • Every room is randomised and can sometimes offer multiple ways to escape with each exit showing you what the reward will be.
  • A far cry from the Callisto Protocol game in terms of color and style.
  • Twin stick controls for shooting except the actual shooting part is automatic and you just aim.
  • Performance Review is all your stats of every run and overall progress.
  • Huge hub world in between runs and here is where you can roam around visit all the terminals and practice.
  • After clearing a room you can pick one of three random abilities or upgrades for your character.
  • Every run is different from enemies, pickups, level layouts, and so much more.
  • You have melee and ranged attacks.
  • It’s got all these cool little things like knocking enemies into barriers to break them and then you can hit them off for an instant kill.
  • Very addictive and fun gameplay loop.
  • Play how you want.
  • Fabricators show up at any point and let you spend credits on things like regain health or upgrade a weapon.
  • Doing things like backstabs can do more damage.
  • Has this cool thing where rooms will have you on screen through the eyes of a security camera.
  • The story gets told over time.
  • GRP is a limit-use item that lets you push enemies away and into walls and off ledges.
  • Parts of the environment react to your abilities so lightning can trigger a trap or set the tile off for example.
  • So much fun to play.
  • It’s a game that makes you feel good as you are always working or unlocking something on a run no matter how bad.
  • Credits are run-based and you lose them at the end.
  • You can meet other characters trying to escape.
  • As you meet characters they become your rivals and you then race against them (each on your own run) and finishing a room quickly will slow your rival down, you can then disrupt their run like jam weapons but they can also do it to you.
  • Rivals all have a story and you can find rooms with folders to learn more about them and get unique rewards.
  • The environmental control station lets you use the electronics currency to alter runs by adding in new effects and combo moves.

[REDACTED] Review Cons:

  • You cannot remap the controls.
  • The actions all take some getting used to especially when combining actions with a dash.
  • Difficult spikes happen a lot.
  • The story is slow to develop.
  • Tutorials always feel like they are behind your knowledge of the game.
  • I am personally not a fan of the music, I don’t think it suits the style of the game.
  • It’s a slow starter and kind of a slow burner as you are always unlocking new mechanics or getting the story, the problem is it takes a run or two to tell you things, and that can take a while.
  • The rival’s stuff was not well explained.
  • Combat takes some getting used to as it’s very reflexive and you need to adapt to the environment.

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[REDACTED]:

Official website:

Developer: Striking Distance Studios

Publisher: KRAFTON

Store Links –

PlayStation

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!